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Jarryd Campi23/04/202603:30:32
rust_reboot/main/PlayerRigUpdate2/AnimationSubSystems (#149500)

Added a priority system, allows us to specify a sub system to use Low, Medium or High priority to take ownership of the player model Hooked up an additional OneShot system to the test chair, so we're running the random idle as a base and then a one shot to react to events

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