All Rust commits from Facepunch

Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently

button to loop the selected animation

Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
merge from main

Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
Same thing for the second entry way
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Fix last played gamemode being retained on the client
update apartment_complex_monument/prototype

Fixed hole in basement Scene2prefab

Communal interior shadowproxies

fix disco ball in RRP, do forward+ lighting in fragForwardBase

Fixed ironsights
Glowing wallpapers - graffiti pack update
Added room ambiences

line endings

Keep the viewmodel active in the world so it can be seen in freecam
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
Fix fillmounts and catapult.reload not updating the network group of spawned bots

Arrow missing meta
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client
Merge from main

Hold leftshift for faster orbit camera zooming

Arrow Icon Pass
carve mode hotkeys
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
fixed serialization buffers not being initialized correctly in all cases
Make roundabout functional, rebuild manifest
merge from apartment_complex_monument
Subtract 155581, changed SFX on wrong prefab
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
Widescreen monitor
Screen zoom, focus targeting location, viewpoer + mask
zoom
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Remove debug. Screen pos/scale tweaks
World-space monitor UI experiments. Show targeting map and locations.

Arrow prefab updates and poison arrow prefab setup
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
merge from main