Alpha v1.0.0

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All Rust commits from Facepunch

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Alex R04/02/202600:33:46
rust_reboot/main/naval_update (#142489)

deep sea signal computer flare launch sound and transmit sound tweaks

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Jarryd Campi04/02/202600:31:19
rust_reboot/main/hackweek_meshlod_qol (#142488)

Show debug info about current LOD quality level and whether the LOD component is considered small

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Helk04/02/202600:28:20
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Helk04/02/202600:16:06
rust_reboot/main/htx_gao_useme (#142486)

merge from main

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Jarryd Campi03/02/202623:50:11
rust_reboot/main/hackweek_meshlod_qol (#142485)

Merge from main

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Jarryd Campi03/02/202623:34:32
rust_reboot/main/redirect_tests (#142484)

Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times

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Jarryd Campi03/02/202622:36:44
rust_reboot/main/naval_update/ambient_light_lod_fix (#142483)

Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)

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Brian03/02/202620:56:13
rust_reboot/main/render_pipeline_testing (#142482)

add CommandBufferManager.OnPreCommandBuffer hook

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andre03/02/202620:51:39
rust_reboot/main (#142481)

Adding back a PaintableReactiveTarget script that's just inheriting from ReactiveTarget and is otherwise empty, with the old GUID, so if some random build references that GUID it's valid (possibly the worst hack in all of Rust, thanks asset bundles)

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Petur03/02/202620:48:00
rust_reboot/main/naval_update (#142480)

Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.

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Helk03/02/202619:39:29
rust_reboot/main (#142479)

fixed crates/barrels respawning in deepsea dwellings

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Helk03/02/202619:08:13
rust_reboot/▊▋▆▇▆▆▆▋▋▅▊▅▆▇▊▍▅▍ (#▄▆▇▆▅▉)

▇▊▍▍▊▆▉ ██▌▅▄▌ ▄▉▅ ▍▍▉

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Petur03/02/202619:07:59
rust_reboot/main/naval_update (#142475)

Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.

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Petur03/02/202619:06:35
rust_reboot/main/naval_update (#142474)

Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.

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Ian Henderson03/02/202618:55:29
rust_reboot/main (#142473)

turret_head_anim_fix -> main

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Ian Henderson03/02/202618:55:12
rust_reboot/main/turret_head_anim_fix (#142472)

Setup correct content bundles for animations

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Ian Henderson03/02/202618:44:25
rust_reboot/main (#142471)

turret_slow_animation_fix -> main

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Ian Henderson03/02/202618:40:09
rust_reboot/main/turret_slow_animation_fix (#142470)

- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping

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Petur03/02/202618:34:47
rust_reboot/main/naval_update (#142469)

extremely important cannonball ammo icon shadow fix

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Flavien03/02/202618:18:47
rust_reboot/main/naval_update (#142468)

TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens

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Flavien03/02/202618:06:30
rust_reboot/main/naval_update (#142467)

DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes

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Damian Lazarski03/02/202618:05:17
rust_reboot/main/naval_update (#142466)

Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping

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Petur03/02/202617:43:15
rust_reboot/main/naval_update (#142465)

Fixed LOD distance issues on docks B and C

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Petur03/02/202617:32:09
rust_reboot/main/naval_update (#142464)

naming fix

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hannah.watts03/02/202617:11:43
rust_reboot/main/apartment_complex_monument (#142461)

updates on kiosk D blockout

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Petur03/02/202617:04:28
rust_reboot/main/naval_update (#142460)

Fixed missing aerial collider.

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lamalove03/02/202617:02:29
rust_reboot/▅▄█▅ (#▋▆▆▉▊▆)

▅ ▅▋▋ ▉▌▉▌ ▌▅▋█▌▄▆▄▋▍ ▋█▍ ▅█▅█▉▋▋ ▅▇█▉▋▌▌▌▌▆▇▍▍▄▍▍▄▇▅ ▊▄▌ ▄▌▍█▍▄ ▊▉▆▍▅▋▋ ▉▋ ▅▋▄ ▅█▅ ▉ ▊▌▉▌▅▉

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Petur03/02/202617:02:19
rust_reboot/main/naval_update (#142458)

Fixed collider issues on signal computer

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Adam W03/02/202616:45:24
rust_reboot/▊▍▄▉ (#▉▍▋▌▌▊)

▉▊▆▊ ▆▉▆ ▇▆▇▄▉██ ▋▍▊▌▊ ▉▆▍▊ █▍ ▇█▊▋▆▉▆▋ ▋▄▊▋▌█ ▄▅▊▅▇ ▇▍█▉ ▉▆ █▊▇█▍▊▄▌

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Flavien03/02/202616:44:04
rust_reboot/main/hackweek_console-ui (#142456)

merge from main

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Flavien03/02/202616:40:26
rust_reboot/▄▉▅▋▅█▇▄▍▅▆▋▌▄▇▍▌▉▇▉▊▅ (#▌█▅▇▉▆)

▉▄▌▆▇▋▇▇▍ ▉▊▍▄▇ ▇▊▌▊▉▋ ▄█▆▋▋ ▄▋█ ▆▊▌▋▌ ▋▇ ▉▅█▅▍▉▅▍▅▇▆▋▉▇▍▆▋▌

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Alistair03/02/202616:30:42
rust_reboot/main (#142453)

merge from LNY26

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Alistair03/02/202616:28:15
rust_reboot/main (#142452)

merge from naval_update

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Flavien03/02/202616:14:28
rust_reboot/▆█▊▆▇▇▄▆▇▄█▇▆▅▌▊▄▅▌▋▋▅ (#▌▄▇▆▌▅)

▍▊▇▅▅█ ▅▌▇▋▍▄▊▋ ▌▉▋▉█ ▌▇▅█ ▍▆ ▌█▇▌▊▍ █▌ ▉▊▇▍ ▄▆▄▋▋ ▅▉ ▊▌▄█▌▇▊█▆▄▉▋▅▇▌ ▆▍▋▄▊ ▋█▅▄▅▉▊▊ ▆▇▄ ▊▄▌ ▆█▋▄█ ▉▄▉▅▌▄ ▌▅ ▉▅▍ ▅▍▋█▌ ▅▊ ▄▇ ▇▋▍▅▌▍▍ ▊▇▄ █▉▍

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Vincent03/02/202616:13:11
rust_reboot/main/apartment_complex_monument (#142450)

apartments greybox progress

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Flavien03/02/202615:58:27
rust_reboot/▌▌█▍▄▍▋▉▆▉▊█▅█▌█▅▉▊█▄▅ (#▍▋▄▋▌▅)

▇▋▆▉▋▋▋▇▍ ▊▋▋▉ ▅▋▊█▊▇ ▊▍█▍▍▍ ▍▌ █▄▆▌ ▊▊▉ ▉▆ █▄▋▇█▍▇ ▆▄▅▄▇▉▍▆ ▄▄█▍▌▋▇▉▌▍▆ ▇▋▋▄▄ ▄▊▉▆█▍ ▍▆▄ ▄▊▌

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jedd.g03/02/202615:47:40
rust_reboot/main/LNY26 (#142448)

Adding burst cloth to horse mask

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hannah.watts03/02/202615:46:34
rust_reboot/main/apartment_complex_monument (#142447)

WIP blockout for rentable shop kiosk variant D

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andre03/02/202615:42:28
rust_reboot/main (#142446)

~ Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)

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Grigler03/02/202614:33:56
rust_reboot/main/ghostship_phys_improvements (#142445)

allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client

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Petur03/02/202614:17:26
rust_reboot/main/naval_update (#142444)

Signal flare piggyback's off of the strobe light, and fires once when the computer is active.

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Flavien03/02/202614:14:11
rust_reboot/main/artistpack_storepage (#142442)

Updated video, added shutter frame media

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Flavien03/02/202614:14:23
rust_reboot/main (#142443)

merge from artistpack_storepage

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Grigler03/02/202614:09:06
rust_reboot/main/ghostship_phys_improvements (#142441)

added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour

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julek03/02/202614:07:52
rust_reboot/main/PlayerRigUpdate2 (#142440)

updated 3p shield anims exported

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Flavien03/02/202614:00:43
rust_reboot/main/LNY26 (#142439)

merge from main

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Flavien03/02/202613:57:53
rust_reboot/▋▍▌▅▉▇▉▄▄▅▊▆▆▅▉▌▆▍▅▋▉▌ (#▊▋▍▅▋▆)

▋▉▊▉▅▇ ▆▆▉▇ ▄▌▇▊▅▆ ▊▇ ▊▌▆▉▆▅▆▍ ▋▅▆ ▊▉▆█ ▋▋▍▆▍▍ █▍▅▇▄▇▉▉▍ ▌▆▄ █▋▋▇▅▇ ▉▇▆▉▅ ▄▌▋▌█▉▌▅▍▋ ▇▅ ▌▄▆▅▋▋▇▌▇▄▊▄▉▊█▊▊▋▊

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Adam W03/02/202613:45:37
rust_reboot/main (#142437)

Cannon is no longer a IBoatBuildingPiece

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Ian Henderson03/02/202613:42:34
rust_reboot/main/PlayerRigUpdate2 (#142436)

- Setup leg animator for the new player rig - FInd and assign new masks

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Ian Henderson03/02/202613:12:33
rust_reboot/main (#142434)

~turret_hotfix_networkrange_fix -> main

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