Alpha v1.0.0

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All Rust commits from Facepunch

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Jakb07/11/202615:22:53
rust_reboot/main/procgen_fix_NMS_terrain (#170552)

Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution

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Raul07/11/202611:57:03
rust_reboot/main (#170551)

merge from ddraw_parent_fix

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Raul07/11/202611:50:38
rust_reboot/main/ddraw_parent_fix (#170550)

No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet

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Maverick07/11/202611:16:35
rust_reboot/main/dogs_2026 (#170549)

First rough pass on dogs, hacky throwable meat based on pies

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Raul07/11/202611:03:23
rust_reboot/main/ddraw_parent_fix (#170548)

merge from main

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Ian Henderson07/11/202609:20:23
rust_reboot/main/fsmtransitionbase_getagent_fix (#170547)

Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner

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lamalove07/11/202600:38:28
rust_reboot/main/rustplus_real_camera (#170546)

Merge from main

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Petur06/11/202623:03:53
rust_reboot/main/water_light_sources (#170544)

Watercraft changes for the modified ocean shading.

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Lain06/11/202622:37:06
rust_reboot/main/christmas2026_dlc (#170543)

xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list

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cipeaX06/11/202621:08:35
rust_reboot/main (#170542)

merge from distanceflaregammafix

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cipeaX06/11/202621:07:37
rust_reboot/main (#170541)

~merge from vendingmarkers_fix

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cipeaX06/11/202621:05:33
rust_reboot/main (#170540)

~merge from filestorage_cache_fix

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Petur06/11/202620:37:15
rust_reboot/main/distanceflaregammafix (#170538)

Added support for elongated distance flares. Fixes overly bright Floating City flares.

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lamalove06/11/202620:32:46
rust_reboot/main/filestorage_cache_fix (#170537)

Fix FileStorage mistakenly caching null data when the file was not found in the DB

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cipeaX06/11/202620:20:46
rust_reboot/main/wearable_pooling_fixes (#170536)

Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)

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max.p06/11/202620:17:05
rust_reboot/▌▇▉▉▌▍▆▋▇▆▍▄▆▍▆▄▉▍▉▄█▉ (#█▌▄▆▋▇)

▉ ▉▇█▋▋▆▅ ▇▆▊▉▅▍ ▍▇▉█▍▌▋ ▌▅▌▄▆▆▋ ▌▍▆▆ ▍▅██▋▌▌▋▅▉▄▆▇▄▄▅▄ ▌▄▋▆▍▊▊▇▉▇▉ ▉█▆▇▄█▉▄▉▉▉▋▉▅▊▅▌▍█▄▅▄▋ ▄▍▉ ▍▄█▌ ▄▆▉▆ ▆▊▇▊▆ ▍█▍ ▊▉▇▆ ▅▄▆ ▉▌█▄ ▆▇█▋▆████▉▊█ ▆▆▇▍▍▋ ▆▊▉▉▅█▅▊▋█ ▍▋▍▄▊▅▆▌ ▋▍ ▅▆▌ █▍█▍▄▄ ▄▋▄▇▋▉▋▉ ▊▆▍▉▉▊▍▉▋▊▊▌▅▍█▅▄▊▍▌▄▊▋█▄▊▊▋▌█▅ █▌ ▊▊▊

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Taylor Reynolds06/11/202619:20:29
rust_reboot/main/tattoos (#170534)

Mesh patintables use box filtering so stencils don't look aliased and pixel-y

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Taylor Reynolds06/11/202619:18:54
rust_reboot/main/tattoos (#170533)

Make stencils menu scrollable

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Taylor Reynolds06/11/202618:53:57
rust_reboot/main/tattoos (#170532)

Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1

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Taylor Reynolds06/11/202618:52:20
rust_reboot/main/tattoos (#170531)

male/female body LOD updates with tattoo UVs

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Alex Webster06/11/202617:58:06
rust_reboot/main/water_bucket_hand_fix (#170530)

Water bucket viewmodel - moved hands/fingers out in all anims to fix clipping issues with some gloves

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Taylor Reynolds06/11/202617:56:27
rust_reboot/main/tattoos (#170529)

Added tattoo stencils from concept team

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Daniel P06/11/202617:35:07
rust_reboot/main/unity_6.3.28 (#170528)

Update: a couple more sprites that had meta changes Somehow got missed in update to 26f1 Tests: editor doesn't complain

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Daniel P06/11/202617:34:02
rust_reboot/main/unity_6.3.28 (#170527)

Update: automatic package upgrades Tests: editor compiles

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Martyn Chapman06/11/202617:26:29
rust_reboot/main/sleepingbag_stuck_respawn_fix (#170526)

Add preventions for respawning on a sleeping bag which is squeezed into a gap narrower than a player, resulting in the player getting stuck on respawn - Sleeping bags can't be placed where a player wouldn't fit - Can't respawn on a sleeping bag in which you don't have space and would end up stuck - Add a warning toast when placing a deployable that blocks respawning on a sleeping bag

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julek06/11/202617:07:45
rust_reboot/main/leveractionrifle (#170525)

vm lever action rifle anims wip

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Flavien06/11/202617:04:00
rust_reboot/main/vendingmarkers_fix (#170524)

Fixed vending machine markers drawing under generic markers after reopening the map

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Grigler06/11/202616:48:29
rust_reboot/▄▆█▉▉█▆▇▉▅▇▉▆▋▅▅▊▍▅▋▇▌ (#▉▅▄▇▄▅)

▌ █▅▆▄ ▆▌█ ▅▋▋▆ ▄█▊█▍

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Felix06/11/202616:36:33
rust_reboot/main/render_pipeline_testing (#170519)

Skip environment volume pass when there are no visible volumes

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nick.m06/11/202616:35:31
rust_reboot/▆▌▉▇▊▉▉█▍▇█▉▍▍▍▌▌▇▄█▄ (#▉▊▅▊▇▅)

▍ █▆▊██▆▍ ▄▉▆▍▇▊▋▌▌█▋▍▆ █▉▇▋ ▉▉▌▌▉█▊▇▆▍ █▊▋▍▌▅▇▊▅

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Taylor Reynolds06/11/202616:33:41
rust_reboot/main/tattoos (#170517)

Tattoos survive shuffleplayerseed, to make testing a bit easier (and they mostly transfer between male/female)

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ElliotH06/11/202616:25:29
rust_reboot/main/assorted_bugfixes (#170516)

fix/restore disabled blueprint "cannt learn" tooltip

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Felix06/11/202616:21:30
rust_reboot/main/render_pipeline_testing (#170515)

Don't rebuild mesh decal batches every frame

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Taylor Reynolds06/11/202616:20:53
rust_reboot/main/tattoos (#170514)

Tattoos get applied to clothing renderers with playermodelskin components

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ElliotH06/11/202616:17:53
rust_reboot/main/assorted_bugfixes (#170513)

fix watercatcher loot panel not selecting bucket when in belt (also applied to chicken coop for trough)

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ElliotH06/11/202616:08:24
rust_reboot/main/assorted_bugfixes (#170512)

fix airfield terminal audio error

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Grigler06/11/202616:05:46
rust_reboot/▋██▄▇▆▍▋▌▌▅▋▄▋▌▌▆▆█▊ (#▄▉▍▉▊▄)

▊ ▇█▊▄▅▍ ▌▇▇ ▌▄▋ ▇ ▍▅▍▌ ▇█ █▍▅█▇ ▉█▅▍▇▆▍ ▋▌▄ ▌▄▆ ▉▍▇█ ▊▉▌ ▉▋▅▇▊ ▍▅ ▋█▊▊▆▄▇█ ▊▋▍▄ ▄▍▇▍ ▆▅ ▄▊▆ █▅▍▇▊▉▌ ▋▇▌▆▇ ▅▆▆ ▆█▊ ▄▍▄ ▆▉▉ ▊█ ▍▆▌▌▅ ▊▆▌▆▇ ▊▆▉▉ ▉▊▇▍ ▊▊▌▋▄▊▌▉▄▋▅ ▆▉█ ▊▅▊ ▊▍█▊▊ ▅▇▍▌▉▅▄ ▉█▇▍ ▊▌▄▊▆ ▅▅ ▄ ▊▊█▊▄▌ ▆▊▇▌▌▋▌▆ ▍█ ▉▋▅ ▅▊██ ▇▌ ▇▌▉▊ ▉ ██▋█ ▄▄▋ ▊▌▄ ▇ ▉▊▊▉▉ ▄█▌▉▄█▍▄█▅▅ ▅▌▋▍▊▍

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Alex Webster06/11/202615:56:50
rust_reboot/main/flamethrower_dial_update (#170510)

Flamethrower: fix fuel gauge needle not tracking fuel - updated dial anims - Added needle_wobble layer (additive, synced to base, weight 0.2) to keep the fire anim's needle wobble on top of the fuel reading - New flamethrower_needle_wobble_mask (gauge_arrow only)

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ElliotH06/11/202615:35:16
rust_reboot/main/assorted_bugfixes (#170509)

fix shutter frames in wrong state when entering network range

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ElliotH06/11/202615:31:32
rust_reboot/main/assorted_bugfixes (#170508)

fix Skins forcing sprites to 512x512 instead of matching texture resolution

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Felix06/11/202615:29:26
rust_reboot/main/render_pipeline_testing (#170507)

Don't fade LightLODs forever. Let them settle eventually.

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Daniel P06/11/202615:27:02
rust_reboot/main/allowrunfromserver_override (#170506)

Update: allow clientvars to bypass admin requirement if they allow and do run from server Tests: none

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Rin06/11/202615:14:05
rust_reboot/main (#170505)

merge from reloadmap_bugs

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Rin06/11/202615:12:14
rust_reboot/main (#170504)

~merge from get_networklodcell_fix

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Rin06/11/202615:11:20
rust_reboot/main (#170503)

~merge from painting_tablet_fix

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Rin06/11/202615:08:52
rust_reboot/main (#170502)

~merge from sound_errors_fix

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jeddooo06/11/202614:56:25
rust_reboot/main/tattoos (#170501)

Updating viewmodel arms mesh

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erik.b06/11/202614:52:59
rust_reboot/main/underground_train_network_update (#170500)

adding collision meshes

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Flavien06/11/202614:50:50
rust_reboot/main/sound_errors_fix (#170499)

Fixed crabs and bird flocks NRE when a movement sound was destroyed

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Flavien06/11/202614:46:51
rust_reboot/main/sound_errors_fix (#170498)

Fixed KeyNotFoundException in SoundManager.RecycleSound when a script recycles a sound that was already recycled Reverted 167357, modulators don't allocate since 167855

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