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Martyn Chapman08/05/202612:01:05
rust_reboot/main/heldentity_anim_fix (#151032)

Restore checking for playermodel persist anim next frame, current frame is too early for the animator states to have been updated Adjust clear playermodel anims to be slightly before the end of the bandage and syringe anims as they weren't being invoked at the very end

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Petur08/05/202611:53:53
rust_reboot/main/apartment_complex_monument (#151031)

A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.

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Damian Lazarski08/05/202611:26:27
rust_reboot/main/apartment_complex_monument (#151030)

Removed backfaces from apartment comples b entrance

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Grigler08/05/202610:57:49
rust_reboot/main/triangle_block_isvisible_fix (#151029)

merge from main

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aidan.m08/05/202610:50:00
rust_reboot/main/nvidia_reflex_support_check_fix (#151028)

Updated the check for NVIDIA Reflex to be based on the support for DLSS, as the Reflex support check currently always returns null even for supported hardware, and the DLSS support query should cover the necessary hardware checks

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Ian Henderson08/05/202610:44:00
rust_reboot/main/Twitchdropsrender (#151027)

Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)

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Martyn Chapman08/05/202610:41:21
rust_reboot/main/heldentity_anim_fix (#151026)

HeldEntity sends RPC to client notifying it is going to be destroyed because its item has been spent. Use that to determine if we should persist the animation or not Fixes the animations persisting on syringes and bandages when they shouldn't be

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aidan.m08/05/202610:12:29
rust_reboot/main/shadow_map_caching (#151025)

Added shadow caching back to the experimental options tab in the MenuUI2_Settings prefab

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Ian Henderson08/05/202610:07:57
rust_reboot/main/Twitchdropsrender (#151024)

Revert previous changes

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Ian Henderson08/05/202610:07:12
rust_reboot/main/Twitchdropsrender (#151023)

main -> twitchdropsrenderer

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aidan.m08/05/202610:01:48
rust_reboot/main/shadow_map_caching (#151022)

Merge from main

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Alistair08/05/202609:55:29
rust_reboot/▊▅▅▅ (#▋▅▍▊▄▊)

▉ █▆▆▌▊▅▊▇▌

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Ian Henderson08/05/202609:44:06
rust_reboot/main/Twitchdropsrender (#151019)

Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab

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aidan.m08/05/202609:40:50
rust_reboot/main/shadow_map_caching (#151018)

Fixed some issues with spot lights not rendering correctly with shadow caching enabled

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hannah.watts08/05/202608:15:55
rust_reboot/main/apartment_complex_monument (#151016)

Merge from main

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WeakV08/05/202608:08:21
rust_reboot/▋▉▅▍▋▅▉▆▋▍▌▍▄▍▍▇▉▋▍▆▍▋ (#▅▌▍▇▉▅)

█▉ ▇▉▊▄▄▅▄▍ ▌▄▉ ▅▌▆ ▉▍▇▅█▉▇▉ ▅▅▍█▋▅▄ ▋▅ ▄▉▍▅▉ ▉▇ ▊▌▋ ▆▆▋▋█ ▊▄▅▆█▌▊▌▅ ▋▇█▄▉▇ ▌▌▄▍▉▊▌ ▅▄▇▄ ▉▊▌▅ ▇▇▇▉ ▋▋▄ ▌▇ ▆▇▊ ▋▇▅▄▆▄█▌ ▇▆▌▅▋▋▍▄▌█▇▄ ▄▄█▍▅▉▌▉▌ ▍▊▊ ▅▄▅▋▌▆

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Alistair08/05/202607:39:58
rust_reboot/▉▌▊▇ (#▇▍█▊▄█)

▆ ▍▍▍▆▉ ▊▅▉▉ ▍▊▇▌█▋▉▉▄

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Alistair08/05/202607:36:38
rust_reboot/main (#151012)

~ merge from computer_io_no_passthrough

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Alistair08/05/202607:35:57
rust_reboot/main (#151011)

~ merge from useLegacyWorkbenchInteraction_fix2

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Alistair08/05/202607:35:18
rust_reboot/main (#151010)

~ merge from mortar_prototype

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Alistair08/05/202607:34:38
rust_reboot/main (#151009)

~ merge fom deployable_snapping_fixes_4

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Dayaan08/05/202604:55:08
rust_reboot/main/terrain_renderer/holes (#151008)

Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again

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Dayaan08/05/202602:44:31
rust_reboot/main/terrain_renderer/holes (#151007)

Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders

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Martyn Chapman07/05/202621:59:30
rust_reboot/main/useLegacyWorkbenchInteraction_fix2 (#151006)

Fix server.useLegacyWorkbenchInteraction always opening worbench upgrade panel

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Martyn Chapman07/05/202621:21:22
rust_reboot/▆▄█▌▅▆▍▍▆▉█▍▊▅▆▇▉▋▆█▌ (#▍▆▋█▆█)

▊ ▍▅▌ ▇▉▍▄▉▊ ▆▍▌ █▊▌█▊▇ ▆▊▋ ▆▍▊▍▄▅▌ ▅▋ ▇▊▅▍▇▇▍█▌ ▍▌▅▅

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Martyn Chapman07/05/202620:55:23
rust_reboot/main/powerplant_powergrid (#151004)

Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method

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ElliotH07/05/202620:12:11
rust_reboot/main/game_room_dlc/darts_game (#151003)

restrict some client functions to only work for the mounted player

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Ian Henderson07/05/202619:57:14
rust_reboot/main/deployable_snapping_fixes_4 (#151002)

up and down fixes

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matt.i07/05/202619:51:50
rust_reboot/▇▄▋█▆▋▍██▊▍▊▉▉▉▄▄▉▅▍▌▊ (#▇▌▉▊▌▇)

█ █▋▆▍▄▉▄ ▄▆█▉▉▅▆▇█▅▄▉▄▌ ▆▋█▆▊▊ ▉█▇▅ ▌▌▋▌▇▌

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Ian Henderson07/05/202619:46:24
rust_reboot/█▄▄▇▅▍▄▉▌▅▇▆▉▆▇▊▉▉▍▉▇▅ (#▄▌█▌▍▉)

▇ ▌▇▌▄ ▇▊▄ ▌▉ ▍▍▆ ▅▌▄▉▍ ▍▌▌▇▍▄ ▆▍▍█▍▌ ▊▊ ▄▋▄▋▋█ ▄▍▆▍ ▅▉▌▋▋▊▋█▇ ▊ ▅▊ ▊▄▍▆▉ ▄▇▅▄ ▍▌▇▍

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Ian Henderson07/05/202619:26:25
rust_reboot/main/game_room_dlc (#150999)

Add pocket support (which deletes the ball on contact)

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ElliotH07/05/202619:16:49
rust_reboot/main/game_room_dlc/darts_game (#150998)

WIP on networked darts for 3rd person clients, manifest + codegen

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Daniel P07/05/202618:16:58
rust_reboot/main/pool_mt/fuzzy_circularbuffer (#150996)

Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests

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Daniel P07/05/202618:08:09
rust_reboot/main/pool_mt/fuzzy_circularbuffer (#150995)

Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore

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Daniel P07/05/202617:53:04
rust_reboot/main/pool_mt/fuzzy_circularbuffer (#150994)

Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests

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Jake_Rich07/05/202617:46:29
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Jake_Rich07/05/202617:42:44
rust_reboot/main/apartment_complex_monument/prototype (#150992)

Move command to new .cs file

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Jake_Rich07/05/202616:57:14
rust_reboot/main/apartment_complex_monument/prototype (#150991)

Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts

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Jake_Rich07/05/202616:22:56
rust_reboot/main/apartment_complex_monument/prototype (#150990)

Update large apartment with new positions

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Jake_Rich07/05/202616:22:44
rust_reboot/main/apartment_complex_monument/prototype (#150989)

Fix the large apartment prefabs centering

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Petur07/05/202616:14:20
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julek07/05/202616:13:54
rust_reboot/main/PlayerRigUpdate2 (#150986)

exported edited 3p run anims for holdtypes starting with an E to H

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Felix07/05/202616:13:16
rust_reboot/main/unity_6.3.11 (#150985)

Use Application.installPath instead of Path.GetFullPath when downloading map files

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Felix07/05/202616:12:42
rust_reboot/main/unity_6.3.11 (#150984)

Use full path when loading workshop bundles

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Jake_Rich07/05/202616:12:19
rust_reboot/main/apartment_complex_monument/prototype (#150983)

Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position

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aidan.m07/05/202616:02:05
rust_reboot/main/shadow_map_caching (#150982)

Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering

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Daniel P07/05/202615:57:48
rust_reboot/main/pool_mt/fuzzy_circularbuffer (#150981)

Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests

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Flavien07/05/202615:46:13
rust_reboot/main/pre-approval-errors (#150980)

Better error log when ItemName is set wrong in ApprovedSkinInfo

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Helk07/05/202615:30:01
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Daniel P07/05/202615:05:30
rust_reboot/main/pool_mt/mutex (#150978)

Merge: from pool_mt

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