Alpha v1.0.0

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All Rust commits from Facepunch

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Jakb23/06/202618:27:43
rust_reboot/main/viewmodel_scene_flex (#155621)

Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently

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Jakb23/06/202618:24:01
rust_reboot/main/viewmodel_scene_flex (#155620)

button to loop the selected animation

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Damian Lazarski23/06/202618:16:45
rust_reboot/main/apartment_complex_monument (#155619)

Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab

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Jake_Rich23/06/202617:59:29
rust_reboot/main/apartment_complex_monument/prototype (#155618)

Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?

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cipeaX23/06/202617:49:30
rust_reboot/main/spraycan_reskin_refactor (#155617)

merge from main

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Jakb23/06/202617:45:51
rust_reboot/main/viewmodel_scene_flex (#155616)

Character Animation and Skin Viewer scene now supports LOD toggles with new buttons

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cipeaX23/06/202617:42:22
rust_reboot/main (#155615)

merge from charity_plushies_fixes

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Jake_Rich23/06/202617:42:18
rust_reboot/main/apartment_complex_monument/prototype (#155614)

Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar

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cipeaX23/06/202617:42:03
rust_reboot/main (#155613)

~merge from water_ssr_scaling_fix

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cipeaX23/06/202617:40:27
rust_reboot/main (#155612)

~merge from attachment_charms/ui

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Ian Henderson23/06/202617:27:45
rust_reboot/main/demo_compatability_editor_fix (#155611)

Same thing for the second entry way

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Flavien23/06/202617:23:43
rust_reboot/main/apartment_complex_monument/terminal_ui (#155610)

Terminal UI code baseline Computer station in the basement now opens the apartment terminal

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Ian Henderson23/06/202617:22:13
rust_reboot/main/demo_compatability_editor_fix (#155609)

Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead

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Ian Henderson23/06/202617:14:46
rust_reboot/main/raiding_countdown_fix (#155607)

Fix last played gamemode being retained on the client

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Jake_Rich23/06/202617:09:34
rust_reboot/main/apartment_complex_monument/prototype (#155606)

update apartment_complex_monument/prototype

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Damian Lazarski23/06/202616:49:32
rust_reboot/main/apartment_complex_monument (#155605)

Fixed hole in basement Scene2prefab

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Damian Lazarski23/06/202616:42:46
rust_reboot/main/apartment_complex_monument (#155604)

Communal interior shadowproxies

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Brian23/06/202616:28:09
rust_reboot/main/render_pipeline_testing (#155603)

fix disco ball in RRP, do forward+ lighting in fragForwardBase

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Jakb23/06/202616:27:27
rust_reboot/main/viewmodel_scene_flex (#155602)

Fixed ironsights

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alex.m23/06/202616:26:39
rust_reboot/main/glowing_wallpapers (#155601)

Glowing wallpapers - graffiti pack update

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diogo.c23/06/202616:13:32
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Brian23/06/202615:50:05
rust_reboot/main/render_pipeline_testing (#155599)

line endings

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Jakb23/06/202615:40:35
rust_reboot/main/viewmodel_scene_flex (#155598)

Keep the viewmodel active in the world so it can be seen in freecam

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Daniel P23/06/202615:40:03
rust_reboot/main (#155597)

Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes

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Ryan23/06/202615:37:25
rust_reboot/main (#155596)

merge from useplayerupdatejobs4

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Daniel P23/06/202615:34:52
rust_reboot/main/unity_frame_dump (#155595)

Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles

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cipeaX23/06/202615:34:45
rust_reboot/main (#155594)

merge from fillmounts_networking_fix

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cipeaX23/06/202615:34:24
rust_reboot/main/fillmounts_networking_fix (#155593)

Fix fillmounts and catapult.reload not updating the network group of spawned bots

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Lewis T23/06/202615:33:06
rust_reboot/main/ArrowRevamp (#155592)

Arrow missing meta

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Daniel P23/06/202615:32:55
rust_reboot/main/unity_frame_dump (#155591)

New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client

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Adam W23/06/202615:30:42
rust_reboot/main/weaponracks_prefabattribute (#155590)

Merge from main

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Jakb23/06/202615:28:58
rust_reboot/main/viewmodel_scene_flex (#155589)

Hold leftshift for faster orbit camera zooming

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Lewis T23/06/202615:26:10
rust_reboot/main/ArrowRevamp (#155588)

Arrow Icon Pass

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Grigler23/06/202614:59:13
rust_reboot/main/sculptures (#155587)

carve mode hotkeys

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julek23/06/202614:48:17
rust_reboot/main/PlayerRigUpdate2 (#155586)

exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller

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Grigler23/06/202614:43:10
rust_reboot/main/sculptures (#155585)

fixed serialization buffers not being initialized correctly in all cases

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octo23/06/202614:34:37
rust_reboot/main/apartment_complex_monument/roundabout (#155584)

Make roundabout functional, rebuild manifest

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Flavien23/06/202614:20:04
rust_reboot/main/apartment_complex_monument/terminal_ui (#155583)

merge from apartment_complex_monument

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Nick.H23/06/202614:18:32
rust_reboot/main/apartment_complex_monument (#155582)

Subtract 155581, changed SFX on wrong prefab

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Nick.H23/06/202613:50:18
rust_reboot/main/apartment_complex_monument (#155581)

Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex

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Adam W23/06/202613:46:28
rust_reboot/main/satellite_crash/monitor_screens (#155580)

Widescreen monitor

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Adam W23/06/202613:42:32
rust_reboot/main/satellite_crash/monitor_screens (#155579)

Screen zoom, focus targeting location, viewpoer + mask

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Adam W23/06/202613:33:07
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Raul23/06/202613:21:30
rust_reboot/main/clan_bugfixes (#155577)

Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4

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Adam W23/06/202613:16:07
rust_reboot/main/satellite_crash/monitor_screens (#155576)

Remove debug. Screen pos/scale tweaks

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Adam W23/06/202613:09:24
rust_reboot/main/satellite_crash/monitor_screens (#155575)

World-space monitor UI experiments. Show targeting map and locations.

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Lewis T23/06/202613:09:14
rust_reboot/main/ArrowRevamp (#155574)

Arrow prefab updates and poison arrow prefab setup

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Ian Henderson23/06/202612:18:58
rust_reboot/main (#155569)

raid_window_fixes -> main

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Martyn Chapman23/06/202612:18:20
rust_reboot/main/PlayerMaintainedMonuments/powergrid (#155568)

Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range

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Raul23/06/202612:07:47
rust_reboot/main/clan_bugfixes (#155567)

merge from main

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