Alpha v1.0.0

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Alistair26/06/202507:24:24
rust_reboot/main (#124363)

merge from save269 - Staging wipe

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Jarryd Campi26/06/202505:49:20
rust_reboot/main (#124362)

Merge from manifest_insert_inspector

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Jarryd Campi26/06/202505:47:34
rust_reboot/main/manifest_insert_inspector (#124361)

Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity

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Jarryd Campi26/06/202504:14:35
rust_reboot/main/decor_lighting_dlc (#124360)

Cleaned up the hierarchy

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Jarryd Campi26/06/202504:06:14
rust_reboot/main/decor_lighting_dlc (#124359)

Add some placeholder cables

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Jarryd Campi26/06/202503:59:51
rust_reboot/main/decor_lighting_dlc (#124358)

Fix legacy ceiling light

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Jarryd Campi26/06/202503:58:19
rust_reboot/main/decor_lighting_dlc (#124357)

Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light

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Jarryd Campi26/06/202501:28:49
rust_reboot/main/decor_lighting_dlc (#124356)

Move chandelier into cozy lights folder

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Jarryd Campi26/06/202501:22:18
rust_reboot/main/decor_lighting_dlc (#124355)

String light bulbs + lights are now pooled

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Jarryd Campi26/06/202500:48:30
rust_reboot/main/decor_lighting_dlc (#124354)

Merge from main

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Jarryd Campi25/06/202523:04:57
rust_reboot/main (#124353)

Merge from frontier_external_fixes

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Jarryd Campi25/06/202523:00:31
rust_reboot/main/frontier_external_fixes (#124352)

Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)

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Jarryd Campi25/06/202522:39:01
rust_reboot/main/frontier_external_fixes (#124351)

Merge from main

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Brian25/06/202519:39:43
rust_reboot/Aux (#124350)

merge from fogmethod1

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Brian25/06/202519:38:18
rust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1 (#124349)

fix cloud reprojection artifacts where viewDir.y < 0

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Damian Lazarski25/06/202518:39:00
rust_reboot/main/naval_update/floating_cities (#124348)

Floating cities greybox cleanup

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Ian Henderson25/06/202517:40:24
rust_reboot/main (#124347)

snap_deployables -> main

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Ian Henderson25/06/202517:40:03
rust_reboot/main/snap_deployables (#124346)

Minor changes

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Ian Henderson25/06/202517:38:38
rust_reboot/main/snap_deployables (#124345)

Ensure corner pivot point is added, not subtracted

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Ian Henderson25/06/202517:36:11
rust_reboot/main/snap_deployables (#124344)

sleeping bag changes

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Ian Henderson25/06/202517:32:42
rust_reboot/main/snap_deployables (#124343)

main -> snap_deployables

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Brian25/06/202517:32:07
rust_reboot/Aux (#124342)

merge from fogmethod1

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Ian Henderson25/06/202517:31:17
rust_reboot/main/snap_deployables (#124341)

Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)

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Brian25/06/202517:13:54
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Ian Henderson25/06/202517:09:35
rust_reboot/main/snap_deployables (#124339)

Fixed issues snapping workbench 3 against the wall

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Brian25/06/202517:09:09
rust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1 (#124338)

avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)

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Ian Henderson25/06/202517:05:30
rust_reboot/main (#124337)

snap_deployables -> main

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Ian Henderson25/06/202517:05:09
rust_reboot/main/snap_deployables (#124336)

Sofa corner padding to .02

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Brian25/06/202516:51:42
rust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1 (#124335)

disable biome fog on craggy and playground as it doesn't make sense

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Ian Henderson25/06/202516:48:30
rust_reboot/main/snap_deployables (#124334)

" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk

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Alistair25/06/202516:45:57
rust_reboot/main/save269 (#124333)

merge from main

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Ian Henderson25/06/202516:42:23
rust_reboot/main/snap_deployables (#124332)

" Workbench

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Ian Henderson25/06/202516:41:07
rust_reboot/main/snap_deployables (#124331)

Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor

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Ian Henderson25/06/202516:24:08
rust_reboot/main/snap_deployables (#124330)

Have the ability to turn on and off corner/same deployable snapping on a per object basis

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Brian25/06/202516:20:22
rust_reboot/Aux (#124329)

merge from fogmethod1

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Brian25/06/202516:12:43
rust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1 (#124328)

drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)

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Jakb25/06/202516:09:51
rust_reboot/main/feedback_report_enum_fix (#124327)

Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24

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Petur25/06/202516:09:32
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Daniel P25/06/202515:59:19
rust_reboot/main/projectile_jobs (#124325)

Update(wip): new comprehensive projectile test on craggy - spawns a bunch of players on craggy and drops projectiles on them Currently fails as majority of hits miss (but expect 100% hit rate) - likely bad test setup. Will investigate tomorrow Tests: ran unit tests

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Petur25/06/202515:46:59
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martyn.c25/06/202515:31:10
rust_reboot/main/fix_ide_warnings (#124323)

Resolved the compiler warnings flagged by the IDE as errors

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Ian Henderson25/06/202515:13:31
rust_reboot/main/new_menu (#124322)

Changed 'heart' icon on server listings. Fixed server browser entries instantly opening when trying to scroll through listings with the mouse. Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.

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Petur25/06/202514:39:23
rust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1 (#124321)

Iterating Cirrus clouds zero'd out for now.

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Tom.d25/06/202514:30:38
rust_reboot/main/decor_lighting_dlc (#124320)

fixed bugs with lods on dlc lights

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Ian Henderson25/06/202514:27:32
rust_reboot/main/new_menu (#124319)

Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive

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Daniel P25/06/202514:04:28
rust_reboot/main/projectile_jobs (#124318)

Update: projectile tests against players with shields Test: ran new unit tests

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hannah.watts25/06/202513:59:40
rust_reboot/main/naval_update/floating_cities (#124317)

Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.

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Maverick25/06/202513:56:38
rust_reboot/main/ai_wolf_iteration/ai_scientist_iteration (#124316)

Have scientist only ask their closest ally to help in a rush, not the whole squad

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Ryan25/06/202513:39:32
rust_reboot/█▌▉▅ (#█▊▋▇▇▉)

▋▇▉▅▆ ▄▉▍▌ ▄▅▌▍▊▇█▆▅▍_▌▌▅_▅▌▋▊▅▉▌_▊▅▇

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Ryan25/06/202513:39:03
rust_reboot/▆▌▅▊/▆▄█▆▋▋█▇▆▉_▋▇█_▅▅▊▍▋▊▇_▄▌▍ (#▉▊▊▋▌▉)

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