Alpha v1.0.0

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All Rust commits from Facepunch

32924 total commits for branch:
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Jarryd Campi25/06/202523:04:57
rust_reboot/main (#124353)

Merge from frontier_external_fixes

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Ian Henderson25/06/202517:40:24
rust_reboot/main (#124347)

snap_deployables -> main

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Ian Henderson25/06/202517:05:30
rust_reboot/main (#124337)

snap_deployables -> main

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Ryan25/06/202513:39:32
rust_reboot/█▌▉▅ (#█▊▋▇▇▉)

▋▇▉▅▆ ▄▉▍▌ ▄▅▌▍▊▇█▆▅▍_▌▌▅_▅▌▋▊▅▉▌_▊▅▇

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Ryan25/06/202510:01:08
rust_reboot/▋▋▉▍ (#▆█▄▇▄▅)

▍▅▍▍▄ ▋▉▌▅ ▄▅▅_▋▌▋▋▇▉_▌▅▋

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Jarryd Campi25/06/202505:39:34
rust_reboot/main (#124281)

Merge from multi_wallpaper_block_spray_fix

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Flavien25/06/202504:56:34
rust_reboot/main (#124278)

merge from serializable_fields_cleanup

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Jarryd Campi25/06/202504:47:41
rust_reboot/main (#124276)

Merge from workshop_render_fixes

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Jarryd Campi25/06/202501:33:33
rust_reboot/main (#124267)

Merge from gunner_multi_fix

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Jarryd Campi25/06/202500:37:17
rust_reboot/main (#124264)

Merge from kill_countdown_fix

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Jake_Rich24/06/202514:48:25
rust_reboot/main (#124238)

merge from print_light_counts -> main

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Jake_Rich24/06/202514:20:53
rust_reboot/main (#124235)

merge from party_system -> main

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Brian24/06/202513:48:58
rust_reboot/main (#124229)

subtract 124169 (vclouds/fog)

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Brian24/06/202513:46:25
rust_reboot/main (#124227)

~ subtract 124170

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Brian24/06/202513:45:33
rust_reboot/main (#124226)

~ subtract 124178

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Brian24/06/202513:43:45
rust_reboot/main (#124225)

~ subtract 124192

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Brian24/06/202513:42:59
rust_reboot/main (#124224)

~ subtract 124209

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aidan.m24/06/202511:06:34
rust_reboot/main (#124209)

Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues

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Jarryd Campi24/06/202510:05:59
rust_reboot/main (#124192)

Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)

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Alistair24/06/202508:47:43
rust_reboot/main (#124178)

potential SpatialBiome shader fix

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Alistair24/06/202506:54:01
rust_reboot/main (#124171)

~ merge from SmallBox_Shadows

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Alistair24/06/202506:52:42
rust_reboot/main (#124170)

merge from /main/jungle_update/spatial-biome-fog/fogmethod1

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Alistair24/06/202506:52:20
rust_reboot/main (#124169)

~ restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1

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Alistair24/06/202506:51:11
rust_reboot/main (#124168)

~ merge from abyss_containers

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Jarryd Campi24/06/202502:10:48
rust_reboot/main (#124161)

Merge from frontier_external_fixes

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Jarryd Campi24/06/202501:47:28
rust_reboot/main (#124158)

Merge from teamui_switch_server_fix

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Jarryd Campi24/06/202501:13:20
rust_reboot/main (#124156)

Merge from scientist_spawners_enabled

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Ian Henderson24/06/202500:52:07
rust_reboot/▉█▋█ (#█▍▆█▅▋)

▌▆▊▇▅▉▇█▍▍▆_▅_▄▆▅▇█▆_▋▌█ -> ▌▆▍▊

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Ian Henderson23/06/202523:55:51
rust_reboot/main (#124144)

snap_deployables -> main

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Jarryd Campi23/06/202513:04:55
rust_reboot/main (#124093)

Merge from vsync_limit_fix

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Daniel P23/06/202512:53:59
rust_reboot/main (#124090)

Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots

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Adam W23/06/202510:31:00
rust_reboot/main (#124076)

Merge from negative_source_modifiers_godmode

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Adam W23/06/202509:15:10
rust_reboot/main (#124070)

Merge from snake_los

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Alistair23/06/202509:14:33
rust_reboot/main (#124069)

merge from fix_roof_stability

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Alistair23/06/202507:20:06
rust_reboot/main (#124064)

merge from purifier_waterloss_fix

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Alistair23/06/202507:19:12
rust_reboot/main (#124063)

~ merge from ui_volume_slider

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Alistair23/06/202507:17:29
rust_reboot/main (#124062)

subtract jungle_update/spatial-biome-fog/fogmethod1

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Alistair23/06/202507:14:43
rust_reboot/main (#124061)

merge from jungle_update/spatial-biome-fog/fogmethod1

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Jarryd Campi23/06/202505:01:35
rust_reboot/main (#124055)

Merge from scientist_spawners_enabled_fix

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Jarryd Campi23/06/202504:00:16
rust_reboot/▋▌█▄ (#▉▇▆▍▉▌)

▊▄▆▆▆ ▆▅▅▋ ▊▋▇▋█▉▍█▊_▊▄▉▋█▆▆_▊▌▆█▄▉

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Jarryd Campi23/06/202503:54:19
rust_reboot/▆▄▇▇ (#█▊▌▊█▆)

▉▉▌▋▇ ▉▆▅█ ▌▆▌█▇▅▋▉█_▉▆▆▆▄▉▄_▇▅▄▍█▌

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Ian Henderson22/06/202523:22:18
rust_reboot/main (#124041)

snap_deployables -> main

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lamalove21/06/202515:04:14
rust_reboot/main (#124029)

~ Remove unnecessary things related to SyncVars source generator

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Jake_Rich20/06/202522:50:59
rust_reboot/main (#124021)

merge from party_system -> main

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Jake_Rich20/06/202521:53:50
rust_reboot/▋▇▉▄ (#▍▇▍▊█▉)

▄▅▊▊▉ ▌▊▄▆ ▉▊▆_▄▄▍█▌█▋_▊█▄▍█▉▍▇▅▋ -> ▆█▌▉

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Jake_Rich20/06/202519:57:57
rust_reboot/main (#124011)

merge from party_system -> main

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Jake_Rich20/06/202518:46:40
rust_reboot/main (#124008)

merge from party_system -> main

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Daniel P20/06/202515:36:46
rust_reboot/main (#123989)

Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations

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Ian Henderson20/06/202513:36:59
rust_reboot/main (#123967)

snap_deployables -> main

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andre20/06/202512:41:16
rust_reboot/main (#123955)

~ Added DotRush config to ignore.conf

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