Alpha v1.0.0

Commits

All Rust commits from Facepunch

977 total commits for branch:
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julek07/05/202616:13:54
rust_reboot/main/PlayerRigUpdate2 (#150986)

exported edited 3p run anims for holdtypes starting with an E to H

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julek07/05/202612:03:02
rust_reboot/main/PlayerRigUpdate2 (#150936)

exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims

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wes.b07/05/202609:37:19
rust_reboot/main/PlayerRigUpdate2 (#150928)

Mortar animations on the v4 rig

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julek07/05/202608:52:55
rust_reboot/main/PlayerRigUpdate2 (#150925)

exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1

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Taylor Reynolds06/05/202615:34:28
rust_reboot/main/PlayerRigUpdate2 (#150869)

Removed LOD2 varations from movember moustache Deleted unused prefabs/models

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Taylor Reynolds06/05/202614:32:27
rust_reboot/main/PlayerRigUpdate2 (#150853)

Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations

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Taylor Reynolds06/05/202613:54:30
rust_reboot/main/PlayerRigUpdate2 (#150848)

Populated wearable replacements on movember moustache

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Jarryd Campi06/05/202606:06:35
rust_reboot/main/PlayerRigUpdate2 (#150793)

Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems

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Jarryd Campi06/05/202605:41:27
rust_reboot/main/PlayerRigUpdate2 (#150792)

Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers

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Jarryd Campi06/05/202604:49:42
rust_reboot/main/PlayerRigUpdate2 (#150791)

Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking

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Jarryd Campi06/05/202603:26:16
rust_reboot/main/PlayerRigUpdate2 (#150787)

Fix NRE when no editor window is selected

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Jarryd Campi06/05/202601:06:06
rust_reboot/main/PlayerRigUpdate2 (#150784)

Fix animator window always opening (only inject the playable dropdown when the window is focused)

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Taylor Reynolds05/05/202616:22:10
rust_reboot/main/PlayerRigUpdate2 (#150737)

Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.

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jeddooo05/05/202614:26:42
rust_reboot/main/PlayerRigUpdate2 (#150713)

Fixing chicken suit skeleton skin

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Taylor Reynolds05/05/202614:19:00
rust_reboot/main/PlayerRigUpdate2 (#150712)

Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)

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jeddooo05/05/202614:08:15
rust_reboot/main/PlayerRigUpdate2 (#150709)

Ninja suit skinning fix

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Taylor Reynolds05/05/202613:24:55
rust_reboot/main/PlayerRigUpdate2 (#150692)

Movember moustache partial fix

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Jarryd Campi05/05/202611:10:17
rust_reboot/main/PlayerRigUpdate2 (#150680)

Fixed editor performance after merging child animator system

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Taylor Reynolds05/05/202610:50:15
rust_reboot/main/PlayerRigUpdate2 (#150675)

Santa beard partial fix

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Jarryd Campi04/05/202623:04:22
rust_reboot/main/PlayerRigUpdate2 (#150638)

Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2

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Taylor Reynolds04/05/202616:06:41
rust_reboot/main/PlayerRigUpdate2 (#150620)

Playground.player updated

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Taylor Reynolds04/05/202615:54:44
rust_reboot/main/PlayerRigUpdate2 (#150615)

Krieg backpack holster offset pass

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nacho.delhierro04/05/202614:53:58
rust_reboot/main/PlayerRigUpdate2 (#150609)

Bunny suit mat assignment fix

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Taylor Reynolds04/05/202612:22:14
rust_reboot/main/PlayerRigUpdate2 (#150589)

Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)

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Taylor Reynolds04/05/202600:42:44
rust_reboot/main/PlayerRigUpdate2 (#150565)

Underwear_pants male LODs

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Taylor Reynolds03/05/202623:59:54
rust_reboot/main/PlayerRigUpdate2 (#150563)

Underwear_pants female LODs

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Taylor Reynolds03/05/202620:01:27
rust_reboot/main/PlayerRigUpdate2 (#150562)

Underwear_bra lods

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Taylor Reynolds03/05/202618:58:33
rust_reboot/main/PlayerRigUpdate2 (#150561)

Unerwear_bra neck normal seam fix

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Taylor Reynolds03/05/202616:47:29
rust_reboot/main/PlayerRigUpdate2 (#150560)

Player seed updates

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Taylor Reynolds03/05/202611:15:07
rust_reboot/main/PlayerRigUpdate2 (#150559)

Fixed parachute offset when equipping an item

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Taylor Reynolds03/05/202600:47:04
rust_reboot/main/PlayerRigUpdate2 (#150554)

Fix parachute bag appearing on leg when deployed

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Taylor Reynolds03/05/202600:35:43
rust_reboot/main/PlayerRigUpdate2 (#150553)

Fix frosty breath emitting from side of head

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Taylor Reynolds03/05/202600:15:46
rust_reboot/main/PlayerRigUpdate2 (#150550)

Hooked up new(?) forearm twist bones in player_model

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Taylor Reynolds03/05/202600:05:24
rust_reboot/main/PlayerRigUpdate2 (#150549)

Increased jaw movement when speaking

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Taylor Reynolds02/05/202623:48:00
rust_reboot/main/PlayerRigUpdate2 (#150547)

Seed head updates

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julek01/05/202615:42:39
rust_reboot/main/PlayerRigUpdate2 (#150482)

exported edited 3p zipline anims

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Taylor Reynolds01/05/202614:12:23
rust_reboot/main/PlayerRigUpdate2 (#150472)

Player seed updates

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wes.b01/05/202613:20:16
rust_reboot/main/PlayerRigUpdate2 (#150464)

Military vendor animation content

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jeddooo01/05/202613:13:24
rust_reboot/main/PlayerRigUpdate2 (#150463)

Updating skinning for female skin

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jeddooo01/05/202613:03:49
rust_reboot/main/PlayerRigUpdate2 (#150460)

Bandit gear skinning update

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Jarryd Campi01/05/202604:38:54
rust_reboot/main/PlayerRigUpdate2 (#150395)

New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging

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Jarryd Campi01/05/202600:11:45
rust_reboot/main/PlayerRigUpdate2 (#150390)

Add a warning to the state sync editor if the state name is incorrect

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Jarryd Campi01/05/202600:07:03
rust_reboot/main/PlayerRigUpdate2 (#150389)

Fixed lower case Attack on StateSync components (sks and paintball gun)

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Alex Webster30/04/202615:07:34
rust_reboot/main/PlayerRigUpdate2 (#150346)

Updated w_sks and w_paintball_gun animators with reloadMotion setup

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julek30/04/202614:38:51
rust_reboot/main/PlayerRigUpdate2 (#150341)

exported edited arm throw pose on 3p rock anims

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julek30/04/202613:22:05
rust_reboot/main/PlayerRigUpdate2 (#150334)

created bespoke ak47 pickup/drop anims and applied to holdtype controller

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julek30/04/202610:02:43
rust_reboot/main/PlayerRigUpdate2 (#150283)

exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1

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Alex Webster30/04/202609:36:29
rust_reboot/main/PlayerRigUpdate2 (#150279)

- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)

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Jarryd Campi30/04/202606:52:40
rust_reboot/main/PlayerRigUpdate2 (#150264)

Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely

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Jarryd Campi30/04/202605:39:43
rust_reboot/main/PlayerRigUpdate2 (#150261)

Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns

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Rust Utility Hub - Commits - main/PlayerRigUpdate2