Alpha v1.0.0

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All Rust commits from Facepunch

1163 total commits for branch:
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julek23/06/202614:48:17
rust_reboot/main/PlayerRigUpdate2 (#155586)

exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller

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Jarryd Campi18/06/202623:38:00
rust_reboot/main/PlayerRigUpdate2 (#155147)

Remove sprint controller from L96, transition doesn't look great

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Jarryd Campi18/06/202623:00:07
rust_reboot/main/PlayerRigUpdate2 (#155141)

Merge from main

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julek17/06/202616:19:37
rust_reboot/main/PlayerRigUpdate2 (#154878)

added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon

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julek17/06/202609:38:23
rust_reboot/main/PlayerRigUpdate2 (#154807)

exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller

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Jarryd Campi17/06/202605:24:19
rust_reboot/main/PlayerRigUpdate2 (#154784)

More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren

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Jarryd Campi17/06/202600:30:45
rust_reboot/main/PlayerRigUpdate2 (#154773)

Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)

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Jarryd Campi16/06/202623:59:00
rust_reboot/main/PlayerRigUpdate2 (#154770)

Fixed animation warnings on torch

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Jarryd Campi16/06/202606:24:55
rust_reboot/main/PlayerRigUpdate2 (#154653)

Typo fix

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Jarryd Campi16/06/202605:46:40
rust_reboot/main/PlayerRigUpdate2 (#154651)

Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes

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Jarryd Campi16/06/202604:12:09
rust_reboot/main/PlayerRigUpdate2 (#154644)

Don't run the sprint sub system on npc's

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Jarryd Campi16/06/202603:53:14
rust_reboot/main/PlayerRigUpdate2 (#154642)

Merge from melee_subsystem_weapons

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Jarryd Campi16/06/202600:30:50
rust_reboot/main/PlayerRigUpdate2 (#154635)

Removed on phone animator state and parameter (now handled by subsystems)

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Jarryd Campi16/06/202600:26:53
rust_reboot/main/PlayerRigUpdate2 (#154634)

Merge from main

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Jarryd Campi11/06/202601:43:16
rust_reboot/main/PlayerRigUpdate2 (#154181)

Delete PlayerModelReactionEnded state machine component

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Jarryd Campi11/06/202601:36:37
rust_reboot/main/PlayerRigUpdate2 (#154180)

Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters

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Jarryd Campi11/06/202601:31:45
rust_reboot/main/PlayerRigUpdate2 (#154179)

Merge from react_layer

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Jarryd Campi10/06/202604:14:03
rust_reboot/main/PlayerRigUpdate2 (#154019)

Merge from main

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Jarryd Campi10/06/202604:13:20
rust_reboot/main/PlayerRigUpdate2 (#154018)

Merge from sprint_subsystem

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Jarryd Campi10/06/202603:16:07
rust_reboot/main/PlayerRigUpdate2 (#154010)

Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)

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Jarryd Campi10/06/202603:12:13
rust_reboot/main/PlayerRigUpdate2 (#154009)

Merge from torch_implementation_finish

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Jarryd Campi10/06/202603:09:07
rust_reboot/main/PlayerRigUpdate2 (#154007)

Merge from main

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Alex Webster08/06/202615:08:12
rust_reboot/main/PlayerRigUpdate2 (#153798)

merge from main

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Jarryd Campi03/06/202606:32:11
rust_reboot/main/PlayerRigUpdate2 (#153346)

Merge from main

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wes.b01/06/202619:55:03
rust_reboot/main/PlayerRigUpdate2 (#153169)

shadow fix's for new anim content

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wes.b01/06/202616:23:38
rust_reboot/main/PlayerRigUpdate2 (#153137)

Deploy animation updates

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Taylor Reynolds01/06/202616:07:15
rust_reboot/main/PlayerRigUpdate2 (#153134)

merge from additional_hairstyles

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julek01/06/202614:52:18
rust_reboot/main/PlayerRigUpdate2 (#153119)

edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,

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julek31/05/202619:17:23
rust_reboot/main/PlayerRigUpdate2 (#153019)

exported updated 3p jump and jump midair anims

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nacho.delhierro29/05/202621:05:42
rust_reboot/main/PlayerRigUpdate2 (#152996)

Updated render meshes on prefab

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Taylor Reynolds29/05/202620:54:24
rust_reboot/main/PlayerRigUpdate2 (#152995)

Ponytail cleanup

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nacho.delhierro29/05/202620:25:25
rust_reboot/main/PlayerRigUpdate2 (#152993)

Ponytail fixes

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nacho.delhierro29/05/202620:24:39
rust_reboot/main/PlayerRigUpdate2 (#152992)

Ponytail hair update

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Taylor Reynolds29/05/202620:12:07
rust_reboot/main/PlayerRigUpdate2 (#152991)

commit missed texture metas

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Toffer29/05/202619:43:09
rust_reboot/main/PlayerRigUpdate2 (#152987)

Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.

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Taylor Reynolds29/05/202617:18:04
rust_reboot/main/PlayerRigUpdate2 (#152972)

merge from skin_brightness_variation

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nacho.delhierro29/05/202616:11:40
rust_reboot/main/PlayerRigUpdate2 (#152962)

Ponytail Hair update

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Taylor Reynolds29/05/202615:47:23
rust_reboot/main/PlayerRigUpdate2 (#152958)

merge from wearable_legacy_icon_pose

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julek29/05/202615:35:10
rust_reboot/main/PlayerRigUpdate2 (#152955)

exported updated 3p jump anims

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Flavien29/05/202615:19:16
rust_reboot/main/PlayerRigUpdate2 (#152952)

merge from main

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julek29/05/202610:39:21
rust_reboot/main/PlayerRigUpdate2 (#152910)

editied 3p crouch anims

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hannah.watts29/05/202608:28:26
rust_reboot/main/PlayerRigUpdate2 (#152889)

Fixed LOD states in mannequin hide poncho

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Taylor Reynolds29/05/202601:27:58
rust_reboot/main/PlayerRigUpdate2 (#152870)

Icon render pose prefab

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nacho.delhierro29/05/202601:07:38
rust_reboot/main/PlayerRigUpdate2 (#152869)

Ponytail/Bun hair update

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wes.b28/05/202612:35:30
rust_reboot/main/PlayerRigUpdate2 (#152749)

dance gesture animation update

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Taylor Reynolds28/05/202612:26:34
rust_reboot/main/PlayerRigUpdate2 (#152745)

merge from main

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Taylor Reynolds28/05/202612:07:31
rust_reboot/main/PlayerRigUpdate2 (#152737)

commit annoying body hair and mannequin texture metas

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Jarryd Campi28/05/202603:48:25
rust_reboot/main/PlayerRigUpdate2 (#152683)

Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC

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Jarryd Campi28/05/202603:28:43
rust_reboot/main/PlayerRigUpdate2 (#152682)

Hardcode drop_item gesture to 1s as it's now faster

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Jarryd Campi28/05/202603:10:40
rust_reboot/main/PlayerRigUpdate2 (#152681)

Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do

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Rust Utility Hub - Commits - main/PlayerRigUpdate2