All Rust commits from Facepunch
exported edited 3p run anims for holdtypes starting with an E to H
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
Mortar animations on the v4 rig
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
Populated wearable replacements on movember moustache
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
Fix NRE when no editor window is selected
Fix animator window always opening (only inject the playable dropdown when the window is focused)
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Fixing chicken suit skeleton skin
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
Ninja suit skinning fix
Movember moustache partial fix
Fixed editor performance after merging child animator system
Santa beard partial fix
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
Playground.player updated
Krieg backpack holster offset pass

Bunny suit mat assignment fix
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
Underwear_pants male LODs
Underwear_pants female LODs
Underwear_bra lods
Unerwear_bra neck normal seam fix
Player seed updates
Fixed parachute offset when equipping an item
Fix parachute bag appearing on leg when deployed
Fix frosty breath emitting from side of head
Hooked up new(?) forearm twist bones in player_model
Increased jaw movement when speaking
Seed head updates
exported edited 3p zipline anims
Player seed updates
Military vendor animation content
Updating skinning for female skin
Bandit gear skinning update
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
Add a warning to the state sync editor if the state name is incorrect
Fixed lower case Attack on StateSync components (sks and paintball gun)

Updated w_sks and w_paintball_gun animators with reloadMotion setup
exported edited arm throw pose on 3p rock anims
created bespoke ak47 pickup/drop anims and applied to holdtype controller
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1

- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns