All Rust commits from Facepunch
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
Remove sprint controller from L96, transition doesn't look great
Merge from main
added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
Fixed animation warnings on torch
Typo fix
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
Don't run the sprint sub system on npc's
Merge from melee_subsystem_weapons
Removed on phone animator state and parameter (now handled by subsystems)
Merge from main
Delete PlayerModelReactionEnded state machine component
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
Merge from react_layer
Merge from main
Merge from sprint_subsystem
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Merge from torch_implementation_finish
Merge from main

merge from main
Merge from main
shadow fix's for new anim content
Deploy animation updates
merge from additional_hairstyles
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
exported updated 3p jump and jump midair anims

Updated render meshes on prefab
Ponytail cleanup

Ponytail fixes

Ponytail hair update
commit missed texture metas

Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
merge from skin_brightness_variation

Ponytail Hair update
merge from wearable_legacy_icon_pose
exported updated 3p jump anims
merge from main
editied 3p crouch anims
Fixed LOD states in mannequin hide poncho
Icon render pose prefab

Ponytail/Bun hair update
dance gesture animation update
merge from main
commit annoying body hair and mannequin texture metas
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
Hardcode drop_item gesture to 1s as it's now faster
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do