Alpha v1.0.0

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All Rust commits from Facepunch

544 total commits for branch:
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julek03/02/202614:07:52
rust_reboot/main/PlayerRigUpdate2 (#142440)

updated 3p shield anims exported

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Ian Henderson03/02/202613:42:34
rust_reboot/main/PlayerRigUpdate2 (#142436)

- Setup leg animator for the new player rig - FInd and assign new masks

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wes.b03/02/202609:24:10
rust_reboot/main/PlayerRigUpdate2 (#142411)

Paddle animation updates for in kayak and using paddle as weapon

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julek02/02/202616:43:25
rust_reboot/main/PlayerRigUpdate2 (#142360)

3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate

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wes.b02/02/202616:18:20
rust_reboot/main/PlayerRigUpdate2 (#142355)

Silly dance anim update

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wes.b02/02/202616:09:30
rust_reboot/main/PlayerRigUpdate2 (#142354)

Gesture animation updates

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julek02/02/202612:01:32
rust_reboot/main/PlayerRigUpdate2 (#142324)

setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity

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Jarryd Campi01/02/202621:30:14
rust_reboot/main/PlayerRigUpdate2 (#142278)

Merge from main (PlayerAnimation.controller conflict, merged automatically)

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Alex Webster30/01/202623:47:36
rust_reboot/main/PlayerRigUpdate2 (#142262)

3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data

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Alex Webster30/01/202622:56:54
rust_reboot/main/PlayerRigUpdate2 (#142260)

updated cabbage patch dance clip length (had been exported as 1 frame)

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julek30/01/202617:13:55
rust_reboot/main/PlayerRigUpdate2 (#142232)

exported edited 3p north and west jog anims

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julek30/01/202615:32:23
rust_reboot/main/PlayerRigUpdate2 (#142206)

setup 3p shield anims and applied to player animation.controller

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wes.b30/01/202614:16:54
rust_reboot/main/PlayerRigUpdate2 (#142191)

dance animation updates

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julek30/01/202611:08:22
rust_reboot/main/PlayerRigUpdate2 (#142173)

3p jump mid air anim exported after editing and assigned to playeranimation controller

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jedd.g30/01/202609:06:27
rust_reboot/main/PlayerRigUpdate2 (#142170)

Fixing ak 47 anims not having tanslation baked into prop bones

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jedd.g29/01/202617:05:22
rust_reboot/main/PlayerRigUpdate2 (#142119)

Fixing more rotational errors

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jedd.g29/01/202617:01:58
rust_reboot/main/PlayerRigUpdate2 (#142118)

Fixing rotational errors for gesture anims

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wes.b29/01/202616:39:05
rust_reboot/main/PlayerRigUpdate2 (#142117)

talking animation polish pass

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jedd.g29/01/202616:00:33
rust_reboot/main/PlayerRigUpdate2 (#142111)

Adding v4 fall anim

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julek29/01/202615:39:08
rust_reboot/main/PlayerRigUpdate2 (#142107)

3p handcuff captive holdtype override controller and anims updated

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jedd.g29/01/202615:35:35
rust_reboot/main/PlayerRigUpdate2 (#142105)

Adding v4 door kick anim

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jedd.g29/01/202615:07:57
rust_reboot/main/PlayerRigUpdate2 (#142102)

Adding mixamo to v4 anim transfers

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wes.b29/01/202612:17:03
rust_reboot/main/PlayerRigUpdate2 (#142083)

main gesture set and rps anim updates

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jedd.g29/01/202611:41:11
rust_reboot/main/PlayerRigUpdate2 (#142075)

Updating skinning for horse costume

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wes.b28/01/202616:41:54
rust_reboot/main/PlayerRigUpdate2 (#142001)

DPV anim updates to fix root issues

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jedd.g28/01/202615:43:47
rust_reboot/main/PlayerRigUpdate2 (#141986)

Updating skinning for egg suit

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julek28/01/202615:34:23
rust_reboot/main/PlayerRigUpdate2 (#141984)

outbreak scientist npc player v4 rig anims exported

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wes.b28/01/202614:52:00
rust_reboot/main/PlayerRigUpdate2 (#141980)

snowmobile, zipline and paddling anim updates

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jedd.g28/01/202612:04:15
rust_reboot/main/PlayerRigUpdate2 (#141953)

Updating snowmobile driving anims

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Alex Webster27/01/202617:37:00
rust_reboot/main/PlayerRigUpdate2 (#141875)

edited boogie board anims and set up correctly

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Alex Webster27/01/202617:32:58
rust_reboot/main/PlayerRigUpdate2 (#141874)

set up rubber ring anims correctly

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jedd.g27/01/202615:23:00
rust_reboot/main/PlayerRigUpdate2 (#141858)

Updating skinning for chicken costume

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Alex Webster27/01/202613:04:47
rust_reboot/main/PlayerRigUpdate2 (#141847)

3p poker anims

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jedd.g27/01/202610:47:27
rust_reboot/main/PlayerRigUpdate2 (#141820)

Updating skinning for grass underwear

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jedd.g26/01/202615:30:32
rust_reboot/main/PlayerRigUpdate2 (#141767)

Skin pass for minigun back pack

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Alex Webster26/01/202614:46:11
rust_reboot/main/PlayerRigUpdate2 (#141758)

cowbell setup updates

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Alex Webster26/01/202614:45:35
rust_reboot/main/PlayerRigUpdate2 (#141757)

updates to drumkit.deployed for player & stick positioning

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jedd.g26/01/202611:08:35
rust_reboot/main/PlayerRigUpdate2 (#141737)

Updating knight armour skinning and burst cloth setup

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Jarryd Campi26/01/202610:47:25
rust_reboot/main/PlayerRigUpdate2 (#141735)

Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab

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jedd.g19/01/202615:54:49
rust_reboot/main/PlayerRigUpdate2 (#141154)

Updating last of the gesture anims to v4 rig

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Jarryd Campi18/01/202622:19:31
rust_reboot/main/PlayerRigUpdate2 (#141082)

Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict

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jedd.g16/01/202616:34:23
rust_reboot/main/PlayerRigUpdate2 (#141028)

adding more gesture anims for v4 update

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jedd.g16/01/202614:24:13
rust_reboot/main/PlayerRigUpdate2 (#141016)

adding v4 rps gesture anims to source

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jedd.g15/01/202611:52:48
rust_reboot/main/PlayerRigUpdate2 (#140900)

Updating paddle anims to loop

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jedd.g15/01/202611:42:12
rust_reboot/main/PlayerRigUpdate2 (#140899)

Fixing sit shooting poses with incorrect settings

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julek12/01/202611:06:45
rust_reboot/main/PlayerRigUpdate2 (#140642)

vineswing anims exported/added to player aniamtion controller for player rig v4

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Jarryd Campi11/01/202622:42:41
rust_reboot/main/PlayerRigUpdate2 (#140626)

Merge from main (conflict on PlayerModel.cs, auto resolved)

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wes.b08/01/202612:36:01
rust_reboot/main/PlayerRigUpdate2 (#140499)

boogieboard ejectorseat and raft idle updates

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wes.b07/01/202617:13:25
rust_reboot/main/PlayerRigUpdate2 (#140445)

zipline IK adjustments and finger pose fix

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wes.b07/01/202614:45:34
rust_reboot/main/PlayerRigUpdate2 (#140430)

1p arcade idle anim update

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Rust Utility Hub - Commits - main/PlayerRigUpdate2