All Rust commits from Facepunch
Remove poolable from scientist suit NVGM (matches main)
new mocap for shrug, thumbs up and thumbs down updated

Edited mount positions for various chairs
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
v4 pie animation set up
Shush animation update and audiio fix
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting

removed old premergeOct 25 anim controller

fixed toolgun offset issues
Update to rps, victory and beat chest gestures

fixed bandit relaxed idle issues

fixed hand clipping on slot machine
Silly horse mask repose/partial prefab setup

fixed 3p salvaged axe offset
Assigned correct climb anims and polish pass
Paintball Overalls repose/prefab update
Beanbag sitting pose update
Clap, hurry and ok gesture updated
Updating skinning for bone armour

fixed offset holstered wooden shields

fixed offset piano sitting mount

fixed offset obsidian knife

fixed offset frontier hatchet holster position
Updating abyss hazmat skinning
Another partial fix for small hunting trophy
secret labs chair 3p anim edited
Disabled read/write on models conflicting in last merge
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
Fixed rogue materials drawing hair cap textures over face
Fix player seed with broken eyes

jungle rock offset fix

binoculars offset fix

fixed medieval/abyss/jungle ak holster and backpack positions

Fixed 3p flashbang player offset

fixed 3p skull player offset
Set up small hunting trophy with updated rig (still not working though)

fixed 3p cake offset
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
edited motor/pedal bikes ik hand/feet positions
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
Rapido underwear fix attempt
Fixed tank top model clipping with swimsuit
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
fixed skeleton issues in all cocoknight prefabs
Updated eye controller fudge rotations to account for eyetransform changes
Krieg backpack skin fix
edited 3p beach chair anim
Fixed first person legs stretched/glitched
exported edited 3p sitting 360 shooting/sit boat anims
Updated eyetransform in rustplayer.fbx