All Rust commits from Facepunch

Added pop cap sounds and hooked up, adjusted 3p throw events

Added cap world model (in case we decide to add it to the left hand)

Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)

removed animator from .weapon prefab

Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder

updated events so flare appears more realistically back in hand in 3p
Don't rotate with stretch.
Initial flare FX.
Flare progress backup
Flare 3p anim update and event change on vm throw

set up events to hide flare when thrown in 3p

- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab

merge from main
Flare animator and animation updates
Flare animation and events updates

merge from main
Flare animation updates
Adding flare world model fbx
Update animations to fix up some timing issues and functionality
Updating flare rig
Flare rig assigned materials update
Updating flare mesh
Flare refresh animation 1st pass and set up for review

merge from main

merge from main

merge from main

merge from main
export update moving camera to origin
Flare weapon refresh animation polish
Flare animation updates
Updating flare rig joints

Folder Renaming for flare refresh.
Updating flare rig

Flare LODs

Flare LOD0