All Rust commits from Facepunch
A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.

Removed backfaces from apartment comples b entrance
Merge from main
More lighting
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
More lighting
More lighting
Lighting progress
Lighting progress
apartment fridge
merge from main -> apartment_complex_monument
Various kiosk fixes
Kiosk lighting
Kiosk lighting WIP.
Mat tweak
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Neon signs lighting & mat tweaks.

Apartment complex interior progress
moved apartment prefab lighting into its own group
Disabled glass refraction Moved market lighting to its own prefab.

more set dressing progress in streets
apartment medium art

set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
switched GPU instancing on
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior

tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
More work on kitchen lino for penthouse apartment
removed dummy from hierachy and re exported fbx
kiosk C - addressed feedback, added collision & lods

re-organised marketplace lighting objects into a lighting layer - not made external yet

some more marketplace work
merge from main -> apartment_complex_monument

Terrazo b texture set

some more marketplace, rejigged trees to produce a bigger focal point

marketplace set dressing - some more iterating, more work needed on front street end
Progress on parquet floor (replacing concrete floor) in penthouse apartment

marketplace set dressing backup
Updated Freestanding Sink Prop Textures

moved props layer away from the street furnished bathrooms in apartments with latest set
Added Freestanding Sink Prop Models and Textures Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS Removed Old Freestanding Sink Prop Blockout Model

vanity cabinets a/b/c/d lods and prefab setup collisions

missing .mat

low fences colliders
Merge from main
Added tint mask for apartment trims

vanity_cabinets_a lod0 initial pass on texture and material including paint variation
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
penthouse apartment plaster WIP