All Rust commits from Facepunch
Make the mailbox number font size slightly smaller if its a 3 digit room number
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities

Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab

Fixed hole in basement Scene2prefab

Communal interior shadowproxies
Subtract 155581, changed SFX on wrong prefab
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
Use lower network range on a bunch of apartment entities / furniture
Fixed VMO errors on server restart
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
merge from prototype -> apartment_complex_monument
Fix missing collider physics materials on 13 entities across the apartment complex

Slightly repositioned check in here text (made it more centred) Scene2prefab

Added a bit more dressing to the check in desk room
merge from npc_turret_interference_fix
merge from npc_turret_interference_fix
merge from prototype -> apartment_complex_monument
Delete leftover bulky sofa prefab, replace with a regular static sofa

Fixed pixel thin gaps between geometry
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove

Fixed window holes in apartments complex b
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
merge from prototype -> apartment_complex_monument
Elevator bleed fix
Bunch of anti-bleed
testlist, ran clean entity labels
merge from main -> apartment_complex_monument
merge from main -> apartment_complex_monument
Lobby lighting progress

scene2prefab

Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
Fixed stray specs & LOD settings.
Heater trigger layer fix. Apartment heater heats a more logical area instead of all around and under the floor.

Pan LODs
Split off bathroom doorframe in large apartment for light bleed
Various lighting progress. S2P.
Apartment updates.
Dynamic LOD fix on these
Medium apartments
Medium apartment lighting WIP
Optimized oven textures.
Culling layers.
Finalized large lighting
Large apartment lighting progress. Moved candles and heater to lighting prefab.
merge from prototype -> apartment_complex_monument
merge from apartment_complex_monument/stove
merge from prototype -> apartment_complex_monument
Apt. lighting progress & related files