Alpha v1.0.0

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All Rust commits from Facepunch

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cipeaX07/08/202613:23:33
rust_reboot/main/automated_testing (#160604)

Add two PoolAnalyzerGetWrapper

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cipeaX07/08/202613:16:26
rust_reboot/main/automated_testing (#160602)

Fix swing seats marking attackers hostile

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cipeaX07/08/202613:13:10
rust_reboot/main/automated_testing (#160601)

Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass

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cipeaX07/08/202611:48:59
rust_reboot/main/automated_testing (#160560)

merge from main

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cipeaX03/08/202612:36:08
rust_reboot/main/automated_testing (#160025)

Resolve all of the cases testlist

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cipeaX03/08/202612:35:38
rust_reboot/main/automated_testing (#160024)

Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases

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cipeaX03/08/202612:02:38
rust_reboot/main/automated_testing (#160022)

merge from main

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cipeaX03/08/202609:35:35
rust_reboot/main/automated_testing (#159998)

merge from main

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cipeaX01/08/202612:39:59
rust_reboot/main/automated_testing (#159926)

Fix a chainsaw unscrew-cap sound definition error

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cipeaX01/08/202612:32:29
rust_reboot/main/automated_testing (#159924)

merge from anim_test

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cipeaX01/08/202610:08:57
rust_reboot/main/automated_testing (#159914)

Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station

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cipeaX01/08/202609:57:32
rust_reboot/main/automated_testing (#159912)

Fix gas station loot spawn switcher not immortal Fix pool table and dartboard researchable Fix a mesh not readable thats used in a particle system in power plant fx Testlist

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cipeaX01/08/202609:39:18
rust_reboot/main/automated_testing (#159911)

merge from main

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cipeaX28/07/202612:14:38
rust_reboot/main/automated_testing (#159174)

merge from main

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cipeaX20/07/202616:46:53
rust_reboot/main/automated_testing (#158483)

Fix turret test failing due to weapon default ammo contents

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cipeaX20/07/202616:27:01
rust_reboot/main/automated_testing (#158480)

merge from main

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cipeaX16/07/202616:15:21
rust_reboot/main/automated_testing (#158170)

Jukebox collider convex + RW Bar stools disable researchable Dartboard assign place effect manifest + testlist

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cipeaX16/07/202616:01:04
rust_reboot/main/automated_testing (#158167)

merge from main

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Flavien14/07/202618:05:51
rust_reboot/main/automated_testing (#157861)

Better log for the test list step when building the bundles

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Flavien14/07/202617:12:20
rust_reboot/main/automated_testing (#157841)

Building the server bundles now exports the test list

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cipeaX14/07/202616:47:22
rust_reboot/main/automated_testing (#157837)

Fix one more collision issue

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Flavien14/07/202616:37:26
rust_reboot/main/automated_testing (#157835)

Fixed prefabs with cursed YAML, failing some tests

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cipeaX14/07/202616:22:58
rust_reboot/main/automated_testing (#157833)

merge from main

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Flavien14/07/202616:19:45
rust_reboot/main/automated_testing (#157831)

Added a safeguard for TestScenario out of range errors

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hannah.watts14/07/202614:30:36
rust_reboot/main/automated_testing (#157786)

Added new collision mesh for problem prefab

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cipeaX13/07/202619:45:23
rust_reboot/main/automated_testing (#157638)

New automated test checking all Gibbable components for mesh colliders that are missing RW All pass as expected

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cipeaX13/07/202617:08:48
rust_reboot/main/automated_testing (#157583)

Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs

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cipeaX13/07/202616:34:09
rust_reboot/main/automated_testing (#157574)

merge from tree_fence_collision_fix (fixes one more case)

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cipeaX13/07/202616:33:30
rust_reboot/main/automated_testing (#157573)

Fix 8 collision meshes that import a material

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cipeaX13/07/202616:32:56
rust_reboot/main/automated_testing (#157572)

New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues

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cipeaX13/07/202616:13:06
rust_reboot/main/automated_testing (#157568)

merge from main

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cipeaX09/07/202614:22:51
rust_reboot/main/automated_testing (#157203)

Fix small backpack broken world model outline Testlist

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cipeaX09/07/202614:12:27
rust_reboot/main/automated_testing (#157202)

merge from main

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cipeaX30/06/202618:10:24
rust_reboot/main/automated_testing (#156423)

Fix failing container corpse test for bed testlist

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cipeaX30/06/202618:03:19
rust_reboot/main/automated_testing (#156422)

merge from main

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cipeaX24/06/202620:14:32
rust_reboot/main/automated_testing (#155824)

Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist

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cipeaX24/06/202620:04:33
rust_reboot/main/automated_testing (#155821)

Fix cooking tests failing for the stove

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cipeaX24/06/202620:03:57
rust_reboot/main/automated_testing (#155820)

merge from main

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cipeaX11/06/202616:00:36
rust_reboot/main/automated_testing (#154302)

Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist

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cipeaX11/06/202615:31:28
rust_reboot/main/automated_testing (#154295)

merge from main

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cipeaX14/05/202609:02:46
rust_reboot/main/automated_testing (#151416)

Possibly fix some tests failing

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Flavien13/05/202622:23:37
rust_reboot/main/automated_testing (#151403)

Moved server block in TestScenario_RocketSplashDamage

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Flavien13/05/202622:22:42
rust_reboot/main/automated_testing (#151402)

Don't catch exceptions in WrapTestAsCoroutine

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cipeaX13/05/202615:54:56
rust_reboot/main/automated_testing (#151385)

Missed one

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cipeaX13/05/202615:50:07
rust_reboot/main/automated_testing (#151383)

Editor only codegen, codegen

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cipeaX13/05/202615:43:10
rust_reboot/main/automated_testing (#151381)

Compile fix

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cipeaX13/05/202615:13:19
rust_reboot/main/automated_testing (#151376)

testlist

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cipeaX13/05/202614:47:19
rust_reboot/main/automated_testing (#151374)

merge from main

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Flavien06/05/202615:09:07
rust_reboot/main/automated_testing (#150864)

Wire tool tests

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Flavien05/05/202612:19:38
rust_reboot/main/automated_testing (#150689)

Fixed ParameterDisplayName not being populated correctly in test resutls

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Rust Utility Hub - Commits - main/automated_testing