Alpha v1.0.0

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All Rust commits from Facepunch

48 total commits for branch:
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Alex Webster22/09/202621:17:40
rust_reboot/main/biofuel_generator (#165348)

anim updates

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Ian Henderson22/09/202620:36:47
rust_reboot/main/biofuel_generator (#165346)

Open/close sounds

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Ian Henderson22/09/202620:23:02
rust_reboot/main/biofuel_generator (#165345)

Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred

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Ian Henderson22/09/202620:16:59
rust_reboot/main/biofuel_generator (#165342)

Fix the deployment being the wrong way around

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Ian Henderson22/09/202620:05:29
rust_reboot/main/biofuel_generator (#165341)

Add blinking 'processing' and 'blocked' text on the info display

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Ian Henderson22/09/202616:42:19
rust_reboot/main/biofuel_generator (#165318)

Indicator + light notify LOD

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Ian Henderson22/09/202616:02:13
rust_reboot/main/biofuel_generator (#165310)

Tech tree fixes

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Ian Henderson22/09/202615:26:33
rust_reboot/main/biofuel_generator (#165304)

Minimum of 1 fuel for even worse foods (grubs)

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Ian Henderson22/09/202615:20:57
rust_reboot/main/biofuel_generator (#165299)

- Description - Crafting costs - Tech tree

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Ian Henderson22/09/202615:09:19
rust_reboot/main/biofuel_generator (#165296)

- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red

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Ian Henderson22/09/202614:55:17
rust_reboot/main/biofuel_generator (#165295)

- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"

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Ian Henderson22/09/202614:47:36
rust_reboot/main/biofuel_generator (#165293)

Reduce power consumption

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Ian Henderson22/09/202614:45:11
rust_reboot/main/biofuel_generator (#165292)

Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred

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Ian Henderson22/09/202612:25:14
rust_reboot/main/biofuel_generator (#165264)

Better flies

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Ian Henderson22/09/202612:10:59
rust_reboot/main/biofuel_generator (#165259)

Hide the spoon in the guide prefab

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Ian Henderson22/09/202611:58:53
rust_reboot/main/biofuel_generator (#165257)

- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system

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Ian Henderson22/09/202610:46:44
rust_reboot/main/biofuel_generator (#165241)

main -> biofuel_generator

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jeddooo21/09/202620:11:22
rust_reboot/main/biofuel_generator (#165163)

Biofuel rig fixing liquid joint not being centered

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Alex Webster21/09/202617:06:21
rust_reboot/main/biofuel_generator (#165137)

added WIP viewmodel unity camera anim

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Alex Webster21/09/202617:01:43
rust_reboot/main/biofuel_generator (#165136)

- set avatar on rig file - adding wip anims - added controller with param

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Ian Henderson21/09/202616:45:00
rust_reboot/main/biofuel_generator (#165134)

Remove unneeded test

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Ian Henderson21/09/202616:30:18
rust_reboot/main/biofuel_generator (#165125)

- Scale low grade + process time with food calories - Cache consumable component

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Ian Henderson21/09/202615:37:33
rust_reboot/main/biofuel_generator (#165112)

- 30 mins between stirs - blanket 60 fuel required before each stir

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Ian Henderson21/09/202615:27:57
rust_reboot/main/biofuel_generator (#165103)

- Filling/draining bar - Better electric port setup - Minor colour changes

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jeddooo21/09/202613:15:45
rust_reboot/main/biofuel_generator (#165077)

Adding biofuel generator rig

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Ian Henderson21/09/202612:48:44
rust_reboot/main/biofuel_generator (#165068)

- Ensure you need to be super close to the generator to be able to stir

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Ian Henderson21/09/202612:01:48
rust_reboot/main/biofuel_generator (#165060)

- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes

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Ian Henderson21/09/202611:03:48
rust_reboot/main/biofuel_generator (#165053)

main -> biofuel_generator

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Pilgrim20/09/202616:52:13
rust_reboot/main/biofuel_generator (#164984)

texture tweaks to the biofuel generator

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Pilgrim20/09/202612:33:41
rust_reboot/main/biofuel_generator (#164977)

updated textures

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Pilgrim20/09/202611:46:08
rust_reboot/main/biofuel_generator (#164976)

Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1

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Pilgrim18/09/202620:24:34
rust_reboot/main/biofuel_generator (#164919)

Adding LODs for the biofuel generator

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Pilgrim18/09/202613:20:57
rust_reboot/main/biofuel_generator (#164848)

resized textures and caps

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Pilgrim18/09/202613:18:05
rust_reboot/main/biofuel_generator (#164847)

update to mesh again

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Pilgrim18/09/202613:04:53
rust_reboot/main/biofuel_generator (#164843)

update to mesh and emission texture

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Pilgrim18/09/202612:03:43
rust_reboot/main/biofuel_generator (#164834)

update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.

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Ian Henderson17/09/202615:25:45
rust_reboot/main/biofuel_generator (#164689)

- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power

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Ian Henderson17/09/202613:17:47
rust_reboot/main/biofuel_generator (#164658)

Add in a stir status panel showing if we are currently stirred or not

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Ian Henderson17/09/202612:28:38
rust_reboot/main/biofuel_generator (#164651)

main -> biofuel_generator

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Pilgrim11/09/202611:05:25
rust_reboot/main/biofuel_generator (#163942)

fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.

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Pilgrim11/09/202607:57:20
rust_reboot/main/biofuel_generator (#163915)

merge from main

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Ian Henderson11/09/202602:21:56
rust_reboot/main/biofuel_generator (#163901)

Require manual periodic stirring of the bio mixture to ensure its turned into low grade

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Ian Henderson11/09/202601:28:12
rust_reboot/main/biofuel_generator (#163900)

- Setup biofuel generator ui - Takes in food, converts to low grade

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Pilgrim10/09/202620:57:02
rust_reboot/main/biofuel_generator (#163873)

merge from main

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Ian Henderson10/09/202620:29:45
rust_reboot/main/biofuel_generator (#163868)

- Basic script setup - Initial IO power input

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Ian Henderson10/09/202619:27:38
rust_reboot/main/biofuel_generator (#163861)

main -> biofuel_generator

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Pilgrim08/09/202618:19:40
rust_reboot/main/biofuel_generator (#163515)

Biofuel Generator: manifest and engine.json for the new entity

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Pilgrim08/09/202616:23:34
rust_reboot/main/biofuel_generator (#163499)

Biofuel Generator: blockout testing deployment - deployed prefab: referenced mixing table, simple box colliders, foliage displacement - guide prefab using same FBX - item generator.biofuel with placeholder blueprint and icon - needs Update Game Manifest

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Rust Utility Hub - Commits - main/biofuel_generator