All Rust commits from Facepunch
Add pocket support (which deletes the ball on contact)
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
main -> game_room_dlc
merge from main
merge from main
pooltable_and_dartboard_models -> game_room_dlc
main -> game_room_dlc
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept