Alpha v1.0.0

Commits

All Rust commits from Facepunch

17 total commits for branch:
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ElliotH07/05/202620:12:11
rust_reboot/main/game_room_dlc/darts_game (#151003)

restrict some client functions to only work for the mounted player

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ElliotH07/05/202619:16:49
rust_reboot/main/game_room_dlc/darts_game (#150998)

WIP on networked darts for 3rd person clients, manifest + codegen

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ElliotH05/05/202614:50:16
rust_reboot/main/game_room_dlc/darts_game (#150719)

merge from game_room_dlc -> darts_game

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ElliotH05/05/202614:48:17
rust_reboot/main/game_room_dlc/darts_game (#150717)

only show 5 leaderboard spots

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ElliotH04/05/202619:45:06
rust_reboot/main/game_room_dlc/darts_game (#150631)

first pass on leaderboard complete, added throw timings in UI

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ElliotH01/05/202615:00:30
rust_reboot/main/game_room_dlc/darts_game (#150477)

first pass on leaderboard, still WIP

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ElliotH30/04/202619:33:53
rust_reboot/main/game_room_dlc/darts_game (#150374)

fix ColorEx WithHDRIntensity, missing alpha copying

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ElliotH30/04/202619:20:22
rust_reboot/main/game_room_dlc/darts_game (#150373)

Add throw timer, if the timer runs out before you click to throw, it'll throw for you - reticle changes colour and flashes when low time - UI has timer text display

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ElliotH29/04/202620:26:10
rust_reboot/main/game_room_dlc/darts_game (#150229)

switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code

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ElliotH29/04/202617:21:54
rust_reboot/main/game_room_dlc/darts_game (#150216)

added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh

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ElliotH28/04/202619:08:46
rust_reboot/main/game_room_dlc/darts_game (#150029)

More darts improvements - fix reticle accuracy and use animation curve for smoothness - improve ui, add focus bar to be able to visual how much focus you have left - added zoom option for seeing board closer while still maintaining throw distance - fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double - add more convars for playtest tweaking

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ElliotH27/04/202621:23:05
rust_reboot/main/game_room_dlc/darts_game (#149902)

scoring fixes, first pass on basic ui for seeing scores

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ElliotH27/04/202614:49:41
rust_reboot/main/game_room_dlc/darts_game (#149864)

first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)

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ElliotH24/04/202620:26:13
rust_reboot/main/game_room_dlc/darts_game (#149731)

Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold

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wes.b23/04/202615:29:58
rust_reboot/main/game_room_dlc/darts_game (#149584)

Darts viewmodel block out animation files

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ElliotH22/04/202620:15:40
rust_reboot/main/game_room_dlc/darts_game (#149471)

progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving

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ElliotH21/04/202617:20:15
rust_reboot/main/game_room_dlc/darts_game (#149302)

merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)

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Rust Utility Hub - Commits - main/game_room_dlc/darts_game