All Rust commits from Facepunch
deep sea signal computer flare launch sound and transmit sound tweaks
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
extremely important cannonball ammo icon shadow fix
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes

Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
Fixed LOD distance issues on docks B and C
naming fix
Fixed missing aerial collider.
Fixed collider issues on signal computer
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
Merge from naval_missions
Merge from main
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Rework multiple boat station warning message display.
Remove hold to place timer on boat building station
merge from main
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
Merge from boat_dmg
Tweaked deep sea timer color, easier to read
Fixed deep sea buoys always having orange lights enabled on top of green or red
Small beaufort reflection tweaks for deep sea.
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
Fixed missing terrain collider on tropical island 1
Merge from main
Fixed conveyors hooked up to dropboxes not pulling the last item slot
Better error message when placing something on a player boat that has vehicle large layer excluded
Small display lighting tweak.
File organization
Signal computer polish.
Signal computer improvements, part 1.
signal computer transmit sound tweaks
signal computer transmit sound
merge from main/naval_update/sound_polish

Deep sea signal computer LODs and col

Deepsea signal computer mesh and prefab edits
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push
Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak

ghostship crate spawn increase
Merge from naval_missions
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updated signal computer
Merge from main
Dropped item fix
Fix pool leak

fixed signal computer scale genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab

kitbashed a better signal computer