Alpha v1.0.0

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All Rust commits from Facepunch

1596 total commits for branch:
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Alex R04/02/202600:33:46
rust_reboot/main/naval_update (#142489)

deep sea signal computer flare launch sound and transmit sound tweaks

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Petur03/02/202620:48:00
rust_reboot/main/naval_update (#142480)

Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.

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Petur03/02/202619:07:59
rust_reboot/main/naval_update (#142475)

Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.

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Petur03/02/202619:06:35
rust_reboot/main/naval_update (#142474)

Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.

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Petur03/02/202618:34:47
rust_reboot/main/naval_update (#142469)

extremely important cannonball ammo icon shadow fix

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Flavien03/02/202618:18:47
rust_reboot/main/naval_update (#142468)

TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens

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Flavien03/02/202618:06:30
rust_reboot/main/naval_update (#142467)

DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes

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Damian Lazarski03/02/202618:05:17
rust_reboot/main/naval_update (#142466)

Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping

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Petur03/02/202617:43:15
rust_reboot/main/naval_update (#142465)

Fixed LOD distance issues on docks B and C

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Petur03/02/202617:32:09
rust_reboot/main/naval_update (#142464)

naming fix

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Petur03/02/202617:04:28
rust_reboot/main/naval_update (#142460)

Fixed missing aerial collider.

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Petur03/02/202617:02:19
rust_reboot/main/naval_update (#142458)

Fixed collider issues on signal computer

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Petur03/02/202614:17:26
rust_reboot/main/naval_update (#142444)

Signal flare piggyback's off of the strobe light, and fires once when the computer is active.

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Martyn Chapman03/02/202612:45:48
rust_reboot/main/naval_update (#142430)

Merge from naval_missions

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Martyn Chapman03/02/202611:49:00
rust_reboot/main/naval_update (#142426)

Merge from main

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Adam W03/02/202611:37:50
rust_reboot/▅▊█▄▉▌▌▋▄▌█▊▊▄▊█▋ (#▅▅▇▉▅▍)

█▌▊▉ ▆██▋ █▅▋

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Adam W03/02/202609:32:32
rust_reboot/main/naval_update (#142412)

Rework multiple boat station warning message display.

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Adam W03/02/202609:14:35
rust_reboot/main/naval_update (#142410)

Remove hold to place timer on boat building station

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Alistair03/02/202607:49:19
rust_reboot/main/naval_update (#142408)

merge from main

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Alex R02/02/202621:11:50
rust_reboot/main/naval_update (#142385)

fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)

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Adam W02/02/202619:44:40
rust_reboot/main/naval_update (#142373)

Merge from boat_dmg

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Flavien02/02/202614:47:20
rust_reboot/main/naval_update (#142337)

Tweaked deep sea timer color, easier to read

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Flavien02/02/202614:29:47
rust_reboot/main/naval_update (#142334)

Fixed deep sea buoys always having orange lights enabled on top of green or red

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Petur02/02/202612:25:00
rust_reboot/main/naval_update (#142326)

Small beaufort reflection tweaks for deep sea.

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cipeaX02/02/202610:37:11
rust_reboot/main/naval_update (#142318)

Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants

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Flavien02/02/202610:18:04
rust_reboot/main/naval_update (#142315)

Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens

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Jarryd Campi02/02/202604:16:43
rust_reboot/main/naval_update (#142292)

Fixed missing terrain collider on tropical island 1

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Jarryd Campi02/02/202602:28:25
rust_reboot/main/naval_update (#142286)

Merge from main

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Jarryd Campi01/02/202623:31:09
rust_reboot/main/naval_update (#142281)

Fixed conveyors hooked up to dropboxes not pulling the last item slot

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Jarryd Campi01/02/202622:56:29
rust_reboot/main/naval_update (#142280)

Better error message when placing something on a player boat that has vehicle large layer excluded

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Petur01/02/202617:56:33
rust_reboot/main/naval_update (#142277)

Small display lighting tweak.

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Petur01/02/202617:54:16
rust_reboot/main/naval_update (#142276)

File organization

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Petur01/02/202617:52:54
rust_reboot/main/naval_update (#142275)

Signal computer polish.

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Petur01/02/202616:09:54
rust_reboot/main/naval_update (#142274)

Signal computer improvements, part 1.

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Alex R31/01/202604:11:03
rust_reboot/main/naval_update (#142270)

signal computer transmit sound tweaks

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Alex R31/01/202604:01:35
rust_reboot/main/naval_update (#142269)

signal computer transmit sound

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Alex R31/01/202602:28:59
rust_reboot/main/naval_update (#142268)

merge from main/naval_update/sound_polish

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Damian Lazarski30/01/202621:35:19
rust_reboot/main/naval_update (#142259)

Deep sea signal computer LODs and col

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Damian Lazarski30/01/202620:52:39
rust_reboot/main/naval_update (#142257)

Deepsea signal computer mesh and prefab edits

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Maverick30/01/202618:44:46
rust_reboot/main/naval_update (#142250)

Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push

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Maverick30/01/202618:26:54
rust_reboot/main/naval_update (#142248)

Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak

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Helk30/01/202617:44:57
rust_reboot/main/naval_update (#142241)

ghostship crate spawn increase

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Martyn Chapman30/01/202617:14:13
rust_reboot/main/naval_update (#142233)

Merge from naval_missions

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Adam W30/01/202616:13:01
rust_reboot/▍█▊█▆▋█▆▇▋▌▋▇▍▅▌▉ (#▌▆▄▅▊▍)

▌▇▌▄▇ ▆▌▊▉▆▇ ▋▄▊▍ ▌▆▋

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Helk30/01/202616:10:21
rust_reboot/main/naval_update (#142220)

updated signal computer

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Martyn Chapman30/01/202614:42:10
rust_reboot/main/naval_update (#142195)

Merge from main

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Adam W30/01/202613:54:51
rust_reboot/main/naval_update (#142188)

Dropped item fix

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Adam W30/01/202613:44:46
rust_reboot/main/naval_update (#142185)

Fix pool leak

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Helk30/01/202601:57:35
rust_reboot/main/naval_update (#142155)

fixed signal computer scale genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab

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Helk30/01/202600:34:21
rust_reboot/main/naval_update (#142153)

kitbashed a better signal computer

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Rust Utility Hub - Commits - main/naval_update