Alpha v1.0.0

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All Rust commits from Facepunch

122 total commits for branch:
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Damian Lazarski26/06/202512:01:00
rust_reboot/main/naval_update/floating_cities (#124382)

merge from main

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hannah.watts26/06/202509:48:30
rust_reboot/main/naval_update/floating_cities (#124370)

Reduced material IDs in remaining floating walkway pieces

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Damian Lazarski25/06/202518:39:00
rust_reboot/main/naval_update/floating_cities (#124348)

Floating cities greybox cleanup

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hannah.watts25/06/202513:59:40
rust_reboot/main/naval_update/floating_cities (#124317)

Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.

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Chris25/06/202511:00:30
rust_reboot/main/naval_update/floating_cities (#124305)

floating city barge

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Damian Lazarski24/06/202511:59:45
rust_reboot/main/naval_update/floating_cities (#124220)

merge from main

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Damian Lazarski24/06/202511:59:26
rust_reboot/main/naval_update/floating_cities (#124219)

Floating cities greybox progress

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Jarryd Campi24/06/202510:46:01
rust_reboot/main/naval_update/floating_cities (#124205)

Add some Y offsets to the buoyancy points on the walkway prefab

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Jarryd Campi24/06/202510:38:38
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hannah.watts24/06/202508:49:23
rust_reboot/main/naval_update/floating_cities (#124180)

Merge from naval_update

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hannah.watts24/06/202508:41:28
rust_reboot/main/naval_update/floating_cities (#124176)

Testing floating entity script

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hannah.watts23/06/202515:57:00
rust_reboot/main/naval_update/floating_cities (#124110)

More work on railings and stairs for floating walkways

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hannah.watts23/06/202512:05:48
rust_reboot/main/naval_update/floating_cities (#124086)

Updated art on floating walkway railings

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hannah.watts23/06/202506:31:06
rust_reboot/main/naval_update/floating_cities (#124060)

Merge from naval update

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Alfie Birch17/06/202514:30:40
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Alfie Birch17/06/202514:30:26
rust_reboot/main/naval_update/floating_cities (#123737)

Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials

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Alfie Birch16/06/202515:04:33
rust_reboot/main/naval_update/floating_cities (#123650)

Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures

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Damian Lazarski16/06/202511:12:44
rust_reboot/main/naval_update/floating_cities (#123636)

Floating cities progress / visual test for the security tower area

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Chris16/06/202510:54:16
rust_reboot/main/naval_update/floating_cities (#123635)

oil rig legs fixes

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hannah.watts13/06/202515:31:19
rust_reboot/main/naval_update/floating_cities (#123576)

First pass floating walkway stairs. Continued work on second pass floating walkway kit.

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Alfie Birch13/06/202513:15:18
rust_reboot/main/naval_update/floating_cities (#123552)

Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS

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hannah.watts13/06/202510:31:10
rust_reboot/main/naval_update/floating_cities (#123513)

More work on floating walkways (WIP)

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hannah.watts12/06/202521:15:14
rust_reboot/main/naval_update/floating_cities (#123454)

Continuing floating walkway progress, deleted obsolete autogen material

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hannah.watts12/06/202515:35:36
rust_reboot/main/naval_update/floating_cities (#123420)

Second pass on floating walkways, with proper textures (WIP)

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Jarryd Campi12/06/202502:03:01
rust_reboot/main/naval_update/floating_cities (#123350)

Merge from parent

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Alfie Birch10/06/202516:37:55
rust_reboot/main/naval_update/floating_cities (#123223)

Updated Banana Bunch Albedo Texture Map Updated Banana Bunch Model to incorparate feedback

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Chris10/06/202512:24:48
rust_reboot/main/naval_update/floating_cities (#123203)

oil rig legs update

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Alfie Birch10/06/202510:50:15
rust_reboot/main/naval_update/floating_cities (#123191)

Updated Banana Bunch Albedo Texture Map

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Damian Lazarski10/06/202510:01:21
rust_reboot/main/naval_update/floating_cities (#123184)

Floating cities progress / security tower b

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Alfie Birch10/06/202509:29:10
rust_reboot/main/naval_update/floating_cities (#123180)

Updated Banana Bunch AO and Albedo Texture Map

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Vincent10/06/202506:46:27
rust_reboot/main/naval_update/floating_cities (#123172)

naval update > floating cities

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Pilgrim09/06/202514:13:54
rust_reboot/main/naval_update/floating_cities (#123130)

removed old bullet_container folder and contents as it's no longer needed

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Lewis T09/06/202514:09:00
rust_reboot/main/naval_update/floating_cities (#123129)

Security Spotlight Prefab update

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Lewis T09/06/202514:01:59
rust_reboot/main/naval_update/floating_cities (#123126)

Prefab update speakers

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Lewis T09/06/202513:53:06
rust_reboot/main/naval_update/floating_cities (#123123)

Speaker blockouts update

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Pilgrim09/06/202513:48:10
rust_reboot/main/naval_update/floating_cities (#123122)

hanging fish LODs complete for 3 variants. prefabs updated

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Lewis T09/06/202510:09:10
rust_reboot/main/naval_update/floating_cities (#123087)

spotlight_cleanup

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Lewis T09/06/202510:03:59
rust_reboot/main/naval_update/floating_cities (#123085)

Security Spotlight blockout update

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hannah.watts09/06/202508:44:34
rust_reboot/main/naval_update/floating_cities (#123071)

Merge from naval update

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hannah.watts09/06/202508:43:50
rust_reboot/main/naval_update/floating_cities (#123069)

Committing changes to update branch

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Damian Lazarski06/06/202518:58:46
rust_reboot/main/naval_update/floating_cities (#123005)

merge from main

4
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Damian Lazarski06/06/202518:58:16
rust_reboot/main/naval_update/floating_cities (#123004)

Floating cities greybox progress Security tower greybox

5
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Pilgrim06/06/202515:36:17
rust_reboot/main/naval_update/floating_cities (#122990)

hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.

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Pilgrim06/06/202513:33:40
rust_reboot/main/naval_update/floating_cities (#122974)

updated collision and prefabs of arrowbucket c and small bullet container b

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Pilgrim06/06/202513:03:48
rust_reboot/main/naval_update/floating_cities (#122971)

small bullet container B variant

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Pilgrim06/06/202513:00:14
rust_reboot/main/naval_update/floating_cities (#122970)

updated orientations of matresses added collision for each.

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Pilgrim06/06/202511:08:07
rust_reboot/main/naval_update/floating_cities (#122962)

lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.

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Alfie Birch06/06/202509:51:54
rust_reboot/main/naval_update/floating_cities (#122951)

Added Banana Bunch Prop Setup Banana Bunch Prop Prefab, LODS and Colliders Imported Banana Bunch Materials and Models

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hannah.watts06/06/202508:13:39
rust_reboot/main/naval_update/floating_cities (#122946)

merge from naval update

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Pilgrim05/06/202515:15:20
rust_reboot/main/naval_update/floating_cities (#122899)

old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet

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Rust Utility Hub - Commits - main/naval_update/floating_cities