Alpha v1.0.0

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All Rust commits from Facepunch

25 total commits for branch:
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Flavien17/02/202622:45:40
rust_reboot/main/naval_update/io_boats (#143604)

ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)

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Flavien17/02/202622:04:01
rust_reboot/main/naval_update/io_boats (#143596)

Wire snapping works on moving boats

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Flavien17/02/202621:17:01
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Flavien17/02/202621:06:48
rust_reboot/main/naval_update/io_boats (#143594)

Fixed electric furnace deploy volume not including Vehicle_Large

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Flavien17/02/202621:06:32
rust_reboot/main/naval_update/io_boats (#143593)

Remade large battery collider with primitives, it had a non-convex mesh collider

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Flavien17/02/202621:05:37
rust_reboot/main/naval_update/io_boats (#143592)

Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally

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Flavien17/02/202615:02:35
rust_reboot/main/naval_update/io_boats (#143528)

Fixed string light bulb rotation when deploying them on floor/ceilings

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Flavien17/02/202614:51:07
rust_reboot/main/naval_update/io_boats (#143525)

String lights line renderer now use local space positions, deployable on boats

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Flavien17/02/202614:31:19
rust_reboot/main/naval_update/io_boats (#143519)

Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)

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Flavien17/02/202614:30:56
rust_reboot/main/naval_update/io_boats (#143518)

Flagged more prefabs to be deployable on boats

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Flavien17/02/202613:53:27
rust_reboot/main/naval_update/io_boats (#143506)

Disabled IO snapping on boat for now, it doesn't work well

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Flavien17/02/202613:01:11
rust_reboot/main/naval_update/io_boats (#143498)

merge from main

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Flavien17/02/202611:58:07
rust_reboot/main/naval_update/io_boats (#143486)

Added Vehicle_Large groundwatch for 48 IO prefabs

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Flavien17/02/202611:11:28
rust_reboot/main/naval_update/io_boats (#143484)

Added ioentity.allowed_on_boats, default to false for now

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Flavien17/02/202611:07:51
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Flavien17/02/202601:57:13
rust_reboot/main/naval_update/io_boats (#143467)

merge from main

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Flavien07/11/202515:37:12
rust_reboot/main/naval_update/io_boats (#136509)

IO line are switched to LOD dynamic when their IO ent is parented to something

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Flavien07/11/202515:37:23
rust_reboot/main/naval_update/io_boats (#136510)

More IO prefabs deployable on Large Vehicle layer

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Flavien07/11/202512:24:06
rust_reboot/main/naval_update/io_boats (#136493)

All neon signs deployable on the vehicle large layer

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Flavien07/11/202512:13:58
rust_reboot/main/naval_update/io_boats (#136492)

More IO prefabs deployable on the large vehicle layer

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Flavien06/11/202518:34:41
rust_reboot/main/naval_update/io_boats (#136445)

More IO prefabs allowed on Vehicle Large layer

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Flavien06/11/202517:52:01
rust_reboot/main/naval_update/io_boats (#136442)

Remade solar panel collider using primitives

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Flavien06/11/202517:40:56
rust_reboot/main/naval_update/io_boats (#136441)

Set most IO prefabs as deployable on vehicle large layer

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Flavien06/11/202517:10:54
rust_reboot/main/naval_update/io_boats (#136439)

Tweaked the medium battery mesh collider so it can be convex

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Flavien06/11/202516:57:05
rust_reboot/main/naval_update/io_boats (#136437)

Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos

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Rust Utility Hub - Commits - main/naval_update/io_boats