All Rust commits from Facepunch
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
Changed 'heart' icon on server listings. Fixed server browser entries instantly opening when trying to scroll through listings with the mouse. Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
Setup Rust Plus modal, show when you press learn more
Crate crafting modal update
Setup development server logo
Fixed weird extra image padding on the right
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
Hide interaction modal in bootstrap
Experiment with async menu loading when going back to main menu on disconnect.
Crafting modal prefab variant steam inventory scroll fixes
Fixed store weekly modal state, blocking store clicks on start
Store padding and mask fixes
Steam inventory warning modal 1:1 with the mockup
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
merge from main
Fixed issues opening menu
Missed files
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
Store, Inventory fixes for floating footer
Fix more spacing issues
move and fix home news
Floating Header and Footer, inventory tweaks
Ensure they are both set to off
More dumb fixes
Fixes for the crafted item and new item blur backgrounds
Use Application integration instead of my rubbish pipeline for those notifications
Inventory Modal
Fixed NRE when connecting to a server
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
Hook up twitch drop data on the clientside
Wire up 'latest changeset' data on the clientside manifest
Remove UI window and fix escape captures
add ui window script to modal on inventory
pushing inventory changes, dialog still borked
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
Allow UI_Window base implementations
Fixed new crafted item popup throwing NREs Removed old new item popup
Further session page and connection modal changes
Attempt to fix crafting
Crafting and New Item prefab redesign + setup
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
New inventory crafting modal + generic modal component
redesigned inventory overlay warning + button prefabs
Connected Session new design
add store icons
use soft mask instead of uigradient because its poopie