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elliot.h20/03/202620:11:22
rust_reboot/main/overfishing (#146570)

fix manifest after merge squashed

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elliot.h20/03/202619:29:40
rust_reboot/main/overfishing (#146564)

merge from main

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elliot.h20/03/202619:18:53
rust_reboot/main/overfishing (#146562)

grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs

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elliot.h20/03/202617:15:39
rust_reboot/main/overfishing (#146551)

add convars for: disabling completely, area radius, duration, # of successes until overfished

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elliot.h16/03/202620:49:47
rust_reboot/main/overfishing (#145840)

WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool

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Rust Utility Hub - Commits - main/overfishing