Alpha v1.0.0

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All Rust commits from Facepunch

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Felix06/11/202616:36:33
rust_reboot/main/render_pipeline_testing (#170519)

Skip environment volume pass when there are no visible volumes

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Felix06/11/202616:21:30
rust_reboot/main/render_pipeline_testing (#170515)

Don't rebuild mesh decal batches every frame

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Felix06/11/202615:29:26
rust_reboot/main/render_pipeline_testing (#170507)

Don't fade LightLODs forever. Let them settle eventually.

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Felix05/11/202614:15:57
rust_reboot/main/render_pipeline_testing (#170359)

Clean up DrawDecals() a bit

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Felix05/11/202613:53:15
rust_reboot/main/render_pipeline_testing (#170357)

Clean up DrawDecals

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Felix05/11/202613:36:41
rust_reboot/main/render_pipeline_testing (#170354)

Don't run decal pass when there are no decals.

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aidan.m02/11/202609:41:19
rust_reboot/main/render_pipeline_testing (#169927)

Merge from main

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aidan.m30/10/202611:30:35
rust_reboot/main/render_pipeline_testing (#169761)

Merge from main

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aidan.m30/10/202610:52:48
rust_reboot/main/render_pipeline_testing (#169747)

Added support for BiRP's hard shadows in RRP

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aidan.m30/10/202609:55:00
rust_reboot/main/render_pipeline_testing (#169734)

Merge from main

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Felix28/10/202615:37:58
rust_reboot/main/render_pipeline_testing (#169541)

Add a proper motion vector pass to the deploy guide

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Brian27/10/202614:07:37
rust_reboot/main/render_pipeline_testing (#169349)

potential fix for contacts mugshots weirdness on first render

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aidan.m27/10/202611:31:15
rust_reboot/main/render_pipeline_testing (#169314)

Merge from main

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aidan.m27/10/202611:28:52
rust_reboot/main/render_pipeline_testing (#169312)

Merge from per_lights_spec_toggle

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aidan.m23/10/202612:41:18
rust_reboot/main/render_pipeline_testing (#169006)

Added a fix for soft particles and billboard view model particles in RRP

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aidan.m23/10/202609:52:11
rust_reboot/main/render_pipeline_testing (#168984)

Merge from main

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Brian22/10/202618:20:34
rust_reboot/main/render_pipeline_testing (#168925)

merge from main

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aidan.m22/10/202613:40:22
rust_reboot/main/render_pipeline_testing (#168874)

Added support for the scene view wireframe overlays in RRP

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Dayaan22/10/202606:37:19
rust_reboot/main/render_pipeline_testing (#168836)

Merge from main

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Dayaan22/10/202606:23:48
rust_reboot/main/render_pipeline_testing (#168833)

Fix material remap on viewmodel arms

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Dayaan22/10/202603:31:28
rust_reboot/main/render_pipeline_testing (#168826)

Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant

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Dayaan22/10/202600:02:34
rust_reboot/main/render_pipeline_testing (#168814)

Merge from main

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aidan.m21/10/202614:35:20
rust_reboot/main/render_pipeline_testing (#168776)

Cherry Pick (168771) - Floating point issue with aniso highlights

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aidan.m21/10/202609:31:11
rust_reboot/main/render_pipeline_testing (#168726)

Added a check to AmbientLightLOD to ensure we don't force disable shadows when it also has a LightLOD component on the same object

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aidan.m21/10/202608:55:33
rust_reboot/main/render_pipeline_testing (#168717)

Merge from main

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Dayaan21/10/202606:34:06
rust_reboot/main/render_pipeline_testing (#168709)

Merge from main

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Dayaan21/10/202606:33:08
rust_reboot/main/render_pipeline_testing (#168708)

Remove UI grabpass and BIRP only code from UI blur shaders

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Dayaan21/10/202606:12:40
rust_reboot/main/render_pipeline_testing (#168707)

Apply fog to RRP underwater window in forward pass

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aidan.m20/10/202615:00:09
rust_reboot/main/render_pipeline_testing (#168629)

Added the cinematic presets for contact shadows

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aidan.m20/10/202614:45:26
rust_reboot/main/render_pipeline_testing (#168622)

Added contact shadow presets

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aidan.m20/10/202610:40:07
rust_reboot/main/render_pipeline_testing (#168573)

Added support for lens distortion and added cinematic volume profiles

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Dayaan20/10/202605:36:19
rust_reboot/main/render_pipeline_testing (#168548)

Fix water pistol z-fighting

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aidan.m19/10/202616:04:02
rust_reboot/main/render_pipeline_testing (#168442)

Fixed the auto exposure causing camera's to fade in from black unintentionally

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aidan.m19/10/202615:22:46
rust_reboot/main/render_pipeline_testing (#168428)

Added presets for SSAO that are configured via the renderer feature

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aidan.m19/10/202614:29:22
rust_reboot/main/render_pipeline_testing (#168421)

Merge from main

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Brian16/10/202619:34:55
rust_reboot/main/render_pipeline_testing (#168317)

set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy

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Brian16/10/202618:40:54
rust_reboot/main/render_pipeline_testing (#168314)

merge from main

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Brian16/10/202618:01:30
rust_reboot/main/render_pipeline_testing (#168312)

fix the contact shadows option being removed by mistake

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Brian15/10/202617:49:12
rust_reboot/main/render_pipeline_testing (#168182)

implement texel density vizzer in RRP

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Brian15/10/202617:46:47
rust_reboot/main/render_pipeline_testing (#168180)

don't render water in preview cameras

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Dayaan14/10/202608:04:00
rust_reboot/main/render_pipeline_testing (#167915)

Merge from main

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Dayaan14/10/202607:41:56
rust_reboot/main/render_pipeline_testing (#167912)

Setup hot overlay and doublevision effect

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Dayaan14/10/202607:18:21
rust_reboot/main/render_pipeline_testing (#167911)

Fix frost post effect to match BIRP

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Dayaan14/10/202606:20:59
rust_reboot/main/render_pipeline_testing (#167909)

Actually make that readwrite

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Dayaan14/10/202606:04:17
rust_reboot/main/render_pipeline_testing (#167908)

Change deferred light pass from WriteAll to Write

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Felix13/10/202609:14:35
rust_reboot/main/render_pipeline_testing (#167791)

Fix motion vector pass being culled when ocean is present

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Dayaan13/10/202607:30:58
rust_reboot/main/render_pipeline_testing (#167780)

Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back

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Brian12/10/202620:05:30
rust_reboot/main/render_pipeline_testing (#167720)

remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled

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Brian12/10/202619:27:43
rust_reboot/main/render_pipeline_testing (#167710)

fix RRP drawing ocean after water bodies

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Felix12/10/202615:14:21
rust_reboot/main/render_pipeline_testing (#167657)

Merge from main

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Rust Utility Hub - Commits - main/render_pipeline_testing