All Rust commits from Facepunch
Pipe/wire pass for random room i (small)
update for the underground train stations
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Wires and decals for small room G
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Randomised room G progress (still WIP)
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Bit more polish on randomised room L wires + pipes
Polish to small randomised room L + wires and decals added
Work on randomised room L so far (WIP and ongoing)
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Brackets for pipes (room c)
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Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
More work on random room C - plus wire/pipe pass
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
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Wire pass on the 4x small randomised rooms so far
underground small train station update
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WIP first pass on randomised small room Variant I
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First pass on Vendor B for the randomised train tunnel rooms
Merge from LOD preview branch to bring in new viewport tool
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Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
Bit more decal work on boiler room decals
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
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More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
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First pass boiler room (random room) shell
removed blocker assets from branch & split up train tunnel parts
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Added third variant of randomised (large) room for train tunnels - abandoned waiting room
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WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
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Started work on large control-room-themed randomised room
Small vendor rooms added + vendor NPC setup (just testing idea)
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Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
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Large crashed train station progress
puzzle setup, placed doors, started splitting up stations into rooms