Alpha v1.0.0

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All Rust commits from Facepunch

115 total commits for branch:
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hannah.watts22/09/202616:04:15
rust_reboot/main/underground_train_network_update (#165311)

Pipe/wire pass for random room i (small)

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erik.b22/09/202613:06:05
rust_reboot/main/underground_train_network_update (#165271)

update for the underground train stations

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hannah.watts22/09/202610:40:40
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hannah.watts21/09/202616:21:45
rust_reboot/main/underground_train_network_update (#165124)

Wires and decals for small room G

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hannah.watts21/09/202613:23:46
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hannah.watts21/09/202608:37:09
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hannah.watts21/09/202608:36:30
rust_reboot/main/underground_train_network_update (#165026)

Randomised room G progress (still WIP)

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hannah.watts18/09/202607:21:19
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hannah.watts15/09/202615:08:48
rust_reboot/main/underground_train_network_update (#164328)

Bit more polish on randomised room L wires + pipes

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hannah.watts15/09/202613:02:25
rust_reboot/main/underground_train_network_update (#164302)

Polish to small randomised room L + wires and decals added

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hannah.watts15/09/202608:27:31
rust_reboot/main/underground_train_network_update (#164269)

Work on randomised room L so far (WIP and ongoing)

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hannah.watts15/09/202608:21:12
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hannah.watts14/09/202608:06:47
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hannah.watts09/09/202609:51:24
rust_reboot/main/underground_train_network_update (#163583)

Brackets for pipes (room c)

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hannah.watts09/09/202608:22:58
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hannah.watts08/09/202615:08:41
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hannah.watts08/09/202615:08:04
rust_reboot/main/underground_train_network_update (#163479)

Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight

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hannah.watts08/09/202614:54:48
rust_reboot/main/underground_train_network_update (#163475)

More work on random room C - plus wire/pipe pass

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hannah.watts07/09/202617:31:07
rust_reboot/main/underground_train_network_update (#163365)

Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.

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hannah.watts07/09/202608:09:30
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hannah.watts04/09/202616:30:15
rust_reboot/main/underground_train_network_update (#163212)

Wire pass on the 4x small randomised rooms so far

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erik.b04/09/202613:02:34
rust_reboot/main/underground_train_network_update (#163185)

underground small train station update

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hannah.watts04/09/202608:07:06
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hannah.watts03/09/202615:50:57
rust_reboot/main/underground_train_network_update (#163096)

WIP first pass on randomised small room Variant I

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hannah.watts03/09/202607:28:19
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hannah.watts02/09/202615:43:39
rust_reboot/main/underground_train_network_update (#162957)

First pass on Vendor B for the randomised train tunnel rooms

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hannah.watts02/09/202608:40:44
rust_reboot/main/underground_train_network_update (#162885)

Merge from LOD preview branch to bring in new viewport tool

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hannah.watts02/09/202608:39:44
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hannah.watts01/09/202608:18:04
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hannah.watts28/08/202616:05:06
rust_reboot/main/underground_train_network_update (#162520)

Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)

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hannah.watts27/08/202614:46:01
rust_reboot/main/underground_train_network_update (#162375)

Bit more decal work on boiler room decals

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hannah.watts27/08/202613:52:40
rust_reboot/main/underground_train_network_update (#162366)

Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.

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hannah.watts27/08/202607:13:03
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hannah.watts26/08/202614:23:58
rust_reboot/main/underground_train_network_update (#162198)

More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.

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hannah.watts26/08/202607:44:25
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hannah.watts25/08/202614:43:09
rust_reboot/main/underground_train_network_update (#162004)

First pass boiler room (random room) shell

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erik.b25/08/202611:49:08
rust_reboot/main/underground_train_network_update (#161978)

removed blocker assets from branch & split up train tunnel parts

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hannah.watts24/08/202609:17:26
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hannah.watts20/08/202614:08:31
rust_reboot/main/underground_train_network_update (#161559)

Added third variant of randomised (large) room for train tunnels - abandoned waiting room

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hannah.watts20/08/202608:05:19
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hannah.watts19/08/202616:21:31
rust_reboot/main/underground_train_network_update (#161448)

WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest

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hannah.watts19/08/202607:51:48
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hannah.watts19/08/202607:49:36
rust_reboot/main/underground_train_network_update (#161357)

Started work on large control-room-themed randomised room

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hannah.watts18/08/202614:04:18
rust_reboot/main/underground_train_network_update (#161227)

Small vendor rooms added + vendor NPC setup (just testing idea)

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hannah.watts18/08/202608:45:54
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hannah.watts17/08/202616:19:30
rust_reboot/main/underground_train_network_update (#161023)

Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP

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hannah.watts17/08/202614:35:50
rust_reboot/main/underground_train_network_update (#161003)

Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani

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hannah.watts17/08/202608:12:16
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Damian Lazarski08/08/202612:44:35
rust_reboot/main/underground_train_network_update (#160651)

Large crashed train station progress

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erik.b07/08/202615:54:10
rust_reboot/main/underground_train_network_update (#160623)

puzzle setup, placed doors, started splitting up stations into rooms

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Rust Utility Hub - Commits - main/underground_train_network_update