All Rust commits from Facepunch
adding collision meshes
LODs and collision meshes for Train Tunnels - Randomised Room A. Prefabbed up submeshes and setup. LOD3 bake. Rejigged folder organisation to be more room specific, for clarity.
Merge from main
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
update (added stand)
underground train station dressing update
medium underground train station update
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
set objects to world layer
Merge from main
adding lots of props for underground medium train station
Submitting WIP work on random room small A to switch branches
Merge from main.
WIP work on randomised room A (cctv)
Merge from main
Decal pass for tiny 3x3 randomised rooms
Small 3x3 randomised rooms added (still WIP)
Merge from main
Merge from main

merge from main

Security room cleanup

Security room greybox
Merge from main
Merge from main

Breakroom progress
Random room work WIP

Break room progress / kitchen area
added forklift variation added elevators
Merge from main
Small Random Room B - Generic - WIP
Merge from light_fixes
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
Merge from main

Break room progress
Merge from main
Disable duplicate main camera in test scene

Breakroom progress
Randomised Room K WIP
update for the underground medium station
Merge from main
WIP on Small Random Room K (dorm room) so far - WIP!!
Merge from main
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
Final bit of polishy bits on random room J pipes / wires
Merge from main
Wire and decal pass on small room J, server room (still WIP)

Tunnel materials
Merge from main
medium station update
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving