All Rust commits from Facepunch
puzzle setup, placed doors, started splitting up stations into rooms
Small room i lookdeving
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
adding small tunnel end piece, added random rooms to small station
Merge from main
Added door offsets for randomised rooms

Large crashed station progress
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
fixed random room spawning
added small tunnel parts, added random room spawn functionality
Missed some files
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,

Fixed up all the splines for new stations and work cart spawn placement
fixing collision issues
set layer to World
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
Merge from main

Basic spline setup for new stations
cut holes in tunnels for spawnable train area to connect to
adding side tracks for spawnable trains

Bigger env volumes for new station to fix visibility issues and errors

Fixed missing station links
removed told prefab
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones

Simplified proc map for quickly testing tunnels
re-adding removed gameobjects/scripts.

Additional station autospawn prefabs / needed for new stations to spawn more frequently

Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
adding tripple transition train tunnel part
adding small modular train tunnels
removing unused station blockouts
Merge from main
adding small and medium stations for testing
train tunnel small rooms update

Made corridor stop transition pieces wider to account for train stations of different widths
updates to new station blockouts
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
puzzle test case (cardreader + fuse doesn't reset)
built several electrical puzzles and a kinematic puzzle to test what we have and how to use them
update

Train tunnels control and transport room progress

One more terrain fix in puzzle zoo

Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
adding for Damian to check
added spawn point and puzzle zoo map
fixing missing terrain data & textures on empty testmap
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
statuib medium b update