Alpha v1.0.0

Commits

All Rust commits from Facepunch

66 total commits for branch:
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erik.b07/08/202615:54:10
rust_reboot/main/underground_train_network_update (#160623)

puzzle setup, placed doors, started splitting up stations into rooms

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hannah.watts07/08/202614:29:08
rust_reboot/main/underground_train_network_update (#160614)

Small room i lookdeving

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erik.b07/08/202613:51:51
rust_reboot/main/underground_train_network_update (#160609)

removed unused random rooms (broken links), added doors and puzzles to medium and small stations

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hannah.watts07/08/202613:18:07
rust_reboot/main/underground_train_network_update (#160603)

Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.

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erik.b07/08/202610:20:04
rust_reboot/main/underground_train_network_update (#160546)

adding small tunnel end piece, added random rooms to small station

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hannah.watts07/08/202608:08:42
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hannah.watts06/08/202621:34:28
rust_reboot/main/underground_train_network_update (#160523)

Added door offsets for randomised rooms

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Damian Lazarski06/08/202619:21:19
rust_reboot/main/underground_train_network_update (#160507)

Large crashed station progress

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hannah.watts06/08/202614:59:42
rust_reboot/main/underground_train_network_update (#160487)

Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms

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erik.b06/08/202614:53:03
rust_reboot/main/underground_train_network_update (#160486)

fixed random room spawning

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erik.b06/08/202613:36:25
rust_reboot/main/underground_train_network_update (#160482)

added small tunnel parts, added random room spawn functionality

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hannah.watts06/08/202612:25:44
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hannah.watts06/08/202612:25:35
rust_reboot/main/underground_train_network_update (#160475)

Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,

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Damian Lazarski05/08/202620:50:36
rust_reboot/main/underground_train_network_update (#160429)

Fixed up all the splines for new stations and work cart spawn placement

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erik.b05/08/202615:01:02
rust_reboot/main/underground_train_network_update (#160376)

fixing collision issues

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erik.b05/08/202614:00:23
rust_reboot/main/underground_train_network_update (#160361)

set layer to World

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erik.b05/08/202613:52:07
rust_reboot/main/underground_train_network_update (#160360)

added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels

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hannah.watts05/08/202610:14:36
rust_reboot/main/underground_train_network_update (#160325)

renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure

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hannah.watts05/08/202610:03:56
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Damian Lazarski04/08/202620:18:28
rust_reboot/main/underground_train_network_update (#160270)

Basic spline setup for new stations

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erik.b04/08/202613:48:02
rust_reboot/main/underground_train_network_update (#160193)

cut holes in tunnels for spawnable train area to connect to

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erik.b04/08/202613:28:27
rust_reboot/main/underground_train_network_update (#160190)

adding side tracks for spawnable trains

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Damian Lazarski04/08/202613:24:25
rust_reboot/main/underground_train_network_update (#160188)

Bigger env volumes for new station to fix visibility issues and errors

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Damian Lazarski04/08/202613:09:58
rust_reboot/main/underground_train_network_update (#160185)

Fixed missing station links

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erik.b04/08/202609:26:09
rust_reboot/main/underground_train_network_update (#160141)

removed told prefab

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erik.b04/08/202609:25:53
rust_reboot/main/underground_train_network_update (#160140)

added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones

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Damian Lazarski03/08/202609:34:39
rust_reboot/main/underground_train_network_update (#159997)

Simplified proc map for quickly testing tunnels

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erik.b03/08/202609:28:48
rust_reboot/main/underground_train_network_update (#159995)

re-adding removed gameobjects/scripts.

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Damian Lazarski01/08/202622:17:19
rust_reboot/main/underground_train_network_update (#159937)

Additional station autospawn prefabs / needed for new stations to spawn more frequently

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Damian Lazarski01/08/202621:18:19
rust_reboot/main/underground_train_network_update (#159935)

Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen

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erik.b31/07/202609:32:42
rust_reboot/main/underground_train_network_update (#159784)

adding tripple transition train tunnel part

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erik.b31/07/202608:43:44
rust_reboot/main/underground_train_network_update (#159777)

adding small modular train tunnels

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erik.b31/07/202608:42:47
rust_reboot/main/underground_train_network_update (#159776)

removing unused station blockouts

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hannah.watts30/07/202614:32:35
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erik.b30/07/202610:45:05
rust_reboot/main/underground_train_network_update (#159627)

adding small and medium stations for testing

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Chris29/07/202617:07:20
rust_reboot/main/underground_train_network_update (#159465)

train tunnel small rooms update

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Damian Lazarski27/07/202615:35:11
rust_reboot/main/underground_train_network_update (#159051)

Made corridor stop transition pieces wider to account for train stations of different widths

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erik.b24/07/202608:57:30
rust_reboot/main/underground_train_network_update (#158874)

updates to new station blockouts

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erik.b22/07/202611:10:29
rust_reboot/main/underground_train_network_update (#158654)

puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle

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erik.b21/07/202613:03:17
rust_reboot/main/underground_train_network_update (#158566)

puzzle test case (cardreader + fuse doesn't reset)

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erik.b21/07/202610:55:50
rust_reboot/main/underground_train_network_update (#158558)

built several electrical puzzles and a kinematic puzzle to test what we have and how to use them

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erik.b17/07/202607:33:21
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Damian Lazarski16/07/202618:00:36
rust_reboot/main/underground_train_network_update (#158191)

Train tunnels control and transport room progress

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Damian Lazarski15/07/202621:01:26
rust_reboot/main/underground_train_network_update (#158035)

One more terrain fix in puzzle zoo

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Damian Lazarski15/07/202620:22:31
rust_reboot/main/underground_train_network_update (#158034)

Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn

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erik.b15/07/202613:34:34
rust_reboot/main/underground_train_network_update (#157980)

adding for Damian to check

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erik.b14/07/202616:20:11
rust_reboot/main/underground_train_network_update (#157832)

added spawn point and puzzle zoo map

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erik.b14/07/202616:12:27
rust_reboot/main/underground_train_network_update (#157824)

fixing missing terrain data & textures on empty testmap

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erik.b14/07/202615:49:53
rust_reboot/main/underground_train_network_update (#157814)

adding an empty map (contains only the minimal setup for you to run the game) for testing purposes

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erik.b14/07/202615:48:19
rust_reboot/main/underground_train_network_update (#157813)

statuib medium b update

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Rust Utility Hub - Commits - main/underground_train_network_update