Alpha v1.0.0

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All Rust commits from Facepunch

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Felix03/11/202617:55:39
rust_reboot/main/unity_6.7.0 (#170130)

Merge from /main

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Felix31/10/202611:46:31
rust_reboot/main/unity_6.7.0 (#169906)

Fix some more serialisation issues that came up when switching to CoreCLR

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Daniel P30/10/202623:09:55
rust_reboot/main/unity_6.7.0 (#169880)

Update: couple materials that popped up after big reimport Tests: none

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Daniel P30/10/202622:58:51
rust_reboot/main/unity_6.7.0 (#169877)

Update: 19.6k updated meta files for textures Tests: editor opens

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Daniel P30/10/202622:55:10
rust_reboot/main/unity_6.7.0 (#169876)

Update: auto-updated package manifest + other global objects Tests: editor boots

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Felix30/10/202616:23:20
rust_reboot/main/unity_6.7.0 (#169835)

Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.

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Felix30/10/202616:11:52
rust_reboot/main/unity_6.7.0 (#169830)

Use Unity APIs for assembly loading

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Felix30/10/202615:56:57
rust_reboot/▇▉▌▋▊▇▍▇▅▄▌▄▄▉▄▋ (#█▋▅▇▄▆)

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Felix30/10/202615:13:19
rust_reboot/main/unity_6.7.0 (#169816)

Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore

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Felix30/10/202615:03:04
rust_reboot/main/unity_6.7.0 (#169812)

Replace deprecated BinaryFormatter with BinaryReader/Writer in WhatUsesThis

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Felix30/10/202614:42:33
rust_reboot/main/unity_6.7.0 (#169808)

Remove conflicting (and no longer needed) `FormerlySerializedAs` attribute

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Felix30/10/202614:28:09
rust_reboot/main/unity_6.7.0 (#169806)

Use new Unity APIs for GetAssemblies()

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Felix30/10/202614:21:29
rust_reboot/main/unity_6.7.0 (#169805)

Migrate to EntityIDs properly 6.7-style (⁶🤷⁷)

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Felix30/10/202614:16:58
rust_reboot/main/unity_6.7.0 (#169804)

Add more serialisation attributes for Unity 6.7

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Felix30/10/202614:13:22
rust_reboot/main/unity_6.7.0 (#169802)

Handle 64-bit entity IDs in terrain editor

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Felix30/10/202614:12:48
rust_reboot/main/unity_6.7.0 (#169801)

Replace deprecated `AdvancedDropdownItem.children` with `.childList`

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Felix30/10/202614:05:24
rust_reboot/main/unity_6.7.0 (#169798)

Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.

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Felix30/10/202614:00:53
rust_reboot/main/unity_6.7.0 (#169794)

Replace renamed enum in TerrainTextureExporter

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Felix30/10/202613:56:45
rust_reboot/main/unity_6.7.0 (#169791)

Hack 6.7 compatibility into Hot Reload (and leave comments about it)

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Felix30/10/202613:52:24
rust_reboot/main/unity_6.7.0 (#169789)

Use newer LoadFromBytes API for Harmony

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Felix30/10/202613:49:07
rust_reboot/main/unity_6.7.0 (#169785)

Replace deprecated DEVELOPMENT_BUILD with newer defines where possible

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Felix30/10/202613:30:43
rust_reboot/main/unity_6.7.0 (#169780)

Upgrade Hot Reload to 1.13.25

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Felix30/10/202613:16:05
rust_reboot/main/unity_6.7.0 (#169778)

Replace APIs obsolete in Unity 6.7

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Felix30/10/202612:58:00
rust_reboot/main/unity_6.7.0 (#169777)

Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility

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Felix30/10/202611:08:02
rust_reboot/main/unity_6.7.0 (#169756)

Merge from entity_id

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Rust Utility Hub - Commits - main/unity_6.7.0