Alpha v1.0.0

Commits

All Rust commits from Facepunch

87 total commits for branch:
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Ian Henderson22/04/202614:50:37
rust_reboot/main/vendingmachine_ui_refresh (#149412)

Fix the weird input font

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Ian Henderson22/04/202614:44:34
rust_reboot/main/vendingmachine_ui_refresh (#149411)

Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui

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Ian Henderson22/04/202613:39:38
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Ian Henderson22/04/202613:38:26
rust_reboot/main/vendingmachine_ui_refresh (#149401)

Fix 100 issues with the search bar in the sell order creator

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Ian Henderson22/04/202610:36:43
rust_reboot/main/vendingmachine_ui_refresh (#149364)

Fix suggestions holder overriding the selling item everytime for no reason

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Ian Henderson22/04/202610:33:56
rust_reboot/main/vendingmachine_ui_refresh (#149363)

Fixed some input box text areas from sometimes being offset to the right whilst typing in them

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Ian Henderson22/04/202610:23:53
rust_reboot/main/vendingmachine_ui_refresh (#149362)

Use hud input instead

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Ian Henderson22/04/202610:14:41
rust_reboot/main/vendingmachine_ui_refresh (#149361)

Prevent clicking in a vending entry input field from using a hotbar weapon

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Ian Henderson21/04/202616:02:06
rust_reboot/main/vendingmachine_ui_refresh (#149291)

Tone down the emoji scale

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Ian Henderson21/04/202616:01:05
rust_reboot/main/vendingmachine_ui_refresh (#149290)

Fix emoji picker being hidden underneath the stats menu

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Ian Henderson21/04/202615:58:43
rust_reboot/main/vendingmachine_ui_refresh (#149289)

- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box

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Ian Henderson21/04/202615:54:47
rust_reboot/main/vendingmachine_ui_refresh (#149288)

Fix sold out being shown when entering a buy amount greater than the amount inside the machine

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Ian Henderson21/04/202615:50:52
rust_reboot/main/vendingmachine_ui_refresh (#149287)

Fix dragging item being stuck on the screen when closing the vending admin UI

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Ian Henderson21/04/202615:47:40
rust_reboot/main/vendingmachine_ui_refresh (#149285)

Fix existing sell order on modify clicked NRE

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Ian Henderson21/04/202615:46:03
rust_reboot/main/vendingmachine_ui_refresh (#149284)

Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.

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Ian Henderson21/04/202611:30:57
rust_reboot/main/vendingmachine_ui_refresh (#149233)

main -> vendingmachine_ui_refresh

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Ian Henderson20/04/202620:36:27
rust_reboot/main/vendingmachine_ui_refresh (#149165)

Second set of fixes - fake inventory compile errors

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Ian Henderson20/04/202620:33:28
rust_reboot/main/vendingmachine_ui_refresh (#149164)

Compile fix - swap to using flags

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Ian Henderson20/04/202620:24:47
rust_reboot/main/vendingmachine_ui_refresh (#149162)

Clear hover over button fixes

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Ian Henderson20/04/202620:20:45
rust_reboot/main/vendingmachine_ui_refresh (#149160)

- Fix bugs with suggestions not being clickable - More final polish

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Ian Henderson20/04/202619:57:40
rust_reboot/main/vendingmachine_ui_refresh (#149157)

- Final style changes - Added suggestions area in admin panel

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Ian Henderson20/04/202615:22:47
rust_reboot/main/vendingmachine_ui_refresh (#149132)

main -> vendingmachine_ui_refresh

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Ian Henderson20/04/202614:18:25
rust_reboot/main/vendingmachine_ui_refresh (#149122)

Fixed final vending entry pushing itself out the screen

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Ian Henderson20/04/202614:09:04
rust_reboot/main/vendingmachine_ui_refresh (#149121)

Swap to a string builder to save a few allocations when updating dynamic pricing

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Ian Henderson20/04/202613:47:23
rust_reboot/main/vendingmachine_ui_refresh (#149117)

Dynamic pricing support (nearly there!)

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Ian Henderson20/04/202610:49:51
rust_reboot/main/vendingmachine_ui_refresh (#149083)

- Fix flex transition play on awake not working - Minor design stuff and alignment

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Ian Henderson20/04/202602:01:40
rust_reboot/main/vendingmachine_ui_refresh (#149026)

- Anim polish for the 10000 time - Missing phrases

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Ian Henderson20/04/202601:56:39
rust_reboot/main/vendingmachine_ui_refresh (#149023)

Some more animations, some more polish

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Ian Henderson20/04/202601:38:11
rust_reboot/main/vendingmachine_ui_refresh (#149022)

- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel

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Ian Henderson20/04/202600:50:56
rust_reboot/main/vendingmachine_ui_refresh (#149021)

- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes

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Ian Henderson20/04/202600:00:19
rust_reboot/main/vendingmachine_ui_refresh (#149017)

Various theming changes on the customer panel. Too many to list

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Ian Henderson19/04/202601:32:45
rust_reboot/main/vendingmachine_ui_refresh (#149011)

Setup the button callbacks

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Ian Henderson18/04/202601:29:52
rust_reboot/main/vendingmachine_ui_refresh (#149008)

Fix contents not showing up

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Ian Henderson18/04/202601:28:01
rust_reboot/main/vendingmachine_ui_refresh (#149007)

Add a 'no orders' view for when a vending machine has no orders

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Ian Henderson17/04/202618:04:00
rust_reboot/main/vendingmachine_ui_refresh (#148992)

- Now populating new customer vending machine design - Minor adjustments to padding/setup

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Ian Henderson17/04/202616:07:34
rust_reboot/main/vendingmachine_ui_refresh (#148985)

Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop

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Ian Henderson17/04/202615:21:48
rust_reboot/main/vendingmachine_ui_refresh (#148982)

Initial customer vending panel wireframe

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Ian Henderson17/04/202612:27:30
rust_reboot/main/vendingmachine_ui_refresh (#148955)

main -> vendingmachine_ui_refresh

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Ian Henderson16/04/202612:14:51
rust_reboot/main/vendingmachine_ui_refresh (#148830)

Removed the loading thingy, few more adjustments

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Ian Henderson16/04/202602:30:20
rust_reboot/main/vendingmachine_ui_refresh (#148787)

Better pressed colour!

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Ian Henderson16/04/202602:29:18
rust_reboot/main/vendingmachine_ui_refresh (#148786)

Added hover over colour changes to the fake inventory slots

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Ian Henderson16/04/202602:25:44
rust_reboot/main/vendingmachine_ui_refresh (#148785)

Fix draggins vs clicking detection on existing sell orders

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Ian Henderson16/04/202602:19:09
rust_reboot/main/vendingmachine_ui_refresh (#148784)

Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)

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Ian Henderson16/04/202602:14:28
rust_reboot/main/vendingmachine_ui_refresh (#148783)

Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon

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Ian Henderson16/04/202601:34:33
rust_reboot/main/vendingmachine_ui_refresh (#148782)

- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it

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Ian Henderson16/04/202601:13:47
rust_reboot/main/vendingmachine_ui_refresh (#148781)

Add styling when dragging sell orders

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Ian Henderson16/04/202601:01:09
rust_reboot/main/vendingmachine_ui_refresh (#148779)

- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry

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Ian Henderson15/04/202621:19:50
rust_reboot/main/vendingmachine_ui_refresh (#148763)

main -> vendingmachine_ui_refresh

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Ian Henderson15/04/202614:47:15
rust_reboot/main/vendingmachine_ui_refresh (#148732)

Add spotilight and pulsing support

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Ian Henderson15/04/202614:10:14
rust_reboot/main/vendingmachine_ui_refresh (#148726)

main -> vendingmachine_ui_refresh

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Rust Utility Hub - Commits - main/vendingmachine_ui_refresh