Alpha v1.0.0

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elliot.h17/03/202618:31:46
rust_reboot/main/waterwheel_deployable (#145992)

waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now

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elliot.h17/03/202615:13:21
rust_reboot/main/waterwheel_deployable (#145946)

Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override

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cipeaX17/03/202609:12:30
rust_reboot/main/waterwheel_deployable (#145898)

Mark collision as readable, assign correct material

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elliot.h16/03/202622:19:54
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elliot.h16/03/202618:17:10
rust_reboot/main/waterwheel_deployable (#145825)

merge from main

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elliot.h16/03/202617:36:53
rust_reboot/main/waterwheel_deployable (#145819)

fixed check for is in lake

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elliot.h16/03/202617:32:56
rust_reboot/main/waterwheel_deployable (#145816)

code clean up and refactor for better ocean/river/lake waterflow calculations

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elliot.h13/03/202619:10:06
rust_reboot/main/waterwheel_deployable (#145690)

easier deployment on sloped river banks, improve river checking

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elliot.h13/03/202615:55:38
rust_reboot/main/waterwheel_deployable (#145671)

Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes

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Jarryd Campi12/03/202623:43:45
rust_reboot/main/waterwheel_deployable (#145573)

Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false

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elliot.h12/03/202618:07:06
rust_reboot/main/waterwheel_deployable (#145552)

fix dot product water direction to be absolute, in case wheel is rotated the other way

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elliot.h12/03/202615:51:36
rust_reboot/main/waterwheel_deployable (#145532)

collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth

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elliot.h12/03/202614:35:14
rust_reboot/main/waterwheel_deployable (#145519)

fix wheel spinning properly in rivers

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elliot.h11/03/202618:20:03
rust_reboot/main/waterwheel_deployable (#145448)

remove janky temp sounds

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elliot.h10/03/202619:34:40
rust_reboot/main/waterwheel_deployable (#145367)

turn off can wield while mounted to fix animation issues (temporarily), fix prefab

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elliot.h10/03/202617:57:13
rust_reboot/main/waterwheel_deployable (#145361)

bounds fixes for IO bug, minor code cleanup

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elliot.h06/03/202620:18:15
rust_reboot/main/waterwheel_deployable (#145250)

manifest, bounds fixes, guide fixes

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elliot.h06/03/202615:59:09
rust_reboot/main/waterwheel_deployable (#145234)

fix animator after merge conflicts, fixed wheel rotation and mount positioning

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elliot.h05/03/202621:06:03
rust_reboot/main/waterwheel_deployable (#145154)

replace temp wheel art with new models, update manifest

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elliot.h05/03/202616:51:19
rust_reboot/main/waterwheel_deployable (#145109)

merge from hamster_water_wheel -> waterwheel_deployable

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elliot.h05/03/202616:38:22
rust_reboot/main/waterwheel_deployable (#145105)

merge from main

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elliot.h28/10/202519:59:07
rust_reboot/▉▄▅▆▅▌▅█▊▉▊▄▆█▋▅▋▇▌▇▉▊ (#▌▅▌▇▆▌)

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elliot.h23/10/202521:06:26
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elliot.h21/10/202519:21:56
rust_reboot/▌▄▉▌▋▉▉▍▊▋▋▇▌▉▅▌▌▄▆▆▄▍ (#▊▇▅▌▋▌)

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elliot.h20/10/202520:46:44
rust_reboot/▊▉▉▍▆▌▋█▍▅▌██▅▇▌▍▍█▌▍▋ (#▅▅▍▉▅▍)

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Rust Utility Hub - Commits - main/waterwheel_deployable