Alpha v1.0.0

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All Rust commits from Facepunch

113 total commits for branch:
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pedro.a23/04/202613:06:31
rust_reboot/main/workbench_upgrades (#149561)

prototype upgrade textures

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Adam W23/04/202612:53:18
rust_reboot/main/workbench_upgrades (#149557)

Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.

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Adam W23/04/202612:18:44
rust_reboot/main/workbench_upgrades (#149554)

Setup clearance for io tablle

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Adam W23/04/202612:00:36
rust_reboot/main/workbench_upgrades (#149550)

merge from clearance

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Adam W23/04/202611:16:54
rust_reboot/main/workbench_upgrades (#149549)

Tidy up upgrade icon display in workbench vital now we've got human-made icons

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Adam W23/04/202610:55:41
rust_reboot/main/workbench_upgrades (#149548)

Merge from hierachy_optim

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Adam W23/04/202609:35:20
rust_reboot/main/workbench_upgrades (#149523)

Merge from main

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pedro.a22/04/202619:54:28
rust_reboot/main/workbench_upgrades (#149469)

prototype upgrade texture update

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Adam W22/04/202617:50:19
rust_reboot/main/workbench_upgrades (#149463)

Remove unintended antivehicle damage scaling

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Pilgrim22/04/202613:07:29
rust_reboot/main/workbench_upgrades (#149393)

update manifest

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Pilgrim22/04/202613:07:10
rust_reboot/main/workbench_upgrades (#149392)

added defensive upgrade icon

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pedro.a22/04/202612:46:08
rust_reboot/main/workbench_upgrades (#149390)

defensive upgrade textures

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Adam W22/04/202611:24:33
rust_reboot/main/workbench_upgrades (#149371)

Merge from main

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Adam W22/04/202611:09:32
rust_reboot/main/workbench_upgrades (#149370)

actually tick the save

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Adam W22/04/202611:09:24
rust_reboot/main/workbench_upgrades (#149369)

Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.

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Pilgrim22/04/202611:04:18
rust_reboot/main/workbench_upgrades (#149368)

updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too

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Adam W22/04/202610:55:39
rust_reboot/main/workbench_upgrades (#149366)

Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.

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Pilgrim22/04/202610:00:06
rust_reboot/main/workbench_upgrades (#149358)

created and added gibs for protoype and defensive upgrades - updated visual prefabs

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Adam W22/04/202609:40:26
rust_reboot/main/workbench_upgrades (#149353)

io table too

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Pilgrim22/04/202609:34:55
rust_reboot/main/workbench_upgrades (#149352)

added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype

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Adam W22/04/202609:19:38
rust_reboot/main/workbench_upgrades (#149350)

Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals

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Adam W22/04/202609:10:45
rust_reboot/main/workbench_upgrades (#149349)

Setup remaining item->visual links

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Pilgrim22/04/202600:00:15
rust_reboot/main/workbench_upgrades (#149330)

added and created lods for both prototype and defensive upgrades. updated visual prefabs

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Pilgrim21/04/202621:55:43
rust_reboot/main/workbench_upgrades (#149329)

updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade

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pedro.a21/04/202619:05:57
rust_reboot/main/workbench_upgrades (#149322)

defensive and prototype upgrade mesh and wip textures added

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Pilgrim21/04/202614:04:10
rust_reboot/main/workbench_upgrades (#149268)

updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3

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Adam W21/04/202613:49:44
rust_reboot/main/workbench_upgrades (#149266)

Merge from main

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Adam W21/04/202613:49:03
rust_reboot/main/workbench_upgrades (#149264)

Merge from industrial_crafter

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Pilgrim21/04/202613:38:01
rust_reboot/main/workbench_upgrades (#149261)

add engineer reinforced upgrades

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Pilgrim21/04/202613:37:35
rust_reboot/main/workbench_upgrades (#149260)

added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs

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Pilgrim21/04/202612:56:00
rust_reboot/main/workbench_upgrades (#149257)

updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept

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Pilgrim21/04/202612:35:07
rust_reboot/main/workbench_upgrades (#149251)

updted upgrade placements for engineer and workbench tier 1

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Pilgrim21/04/202609:19:45
rust_reboot/main/workbench_upgrades (#149218)

engineer table stripped - updated

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Adam W21/04/202609:06:13
rust_reboot/main/workbench_upgrades (#149213)

Merge from main

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Pilgrim20/04/202615:16:05
rust_reboot/main/workbench_upgrades (#149130)

range and accelerated visuals LODs and material setup prefabs replaced and updated.

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Adam W17/04/202614:23:02
rust_reboot/main/workbench_upgrades (#148972)

Set item ownership for bonus items

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Adam W17/04/202613:19:45
rust_reboot/main/workbench_upgrades (#148961)

Merge from main

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Adam W17/04/202613:20:11
rust_reboot/main/workbench_upgrades (#148962)

Efficiency workbench upgrade now creates bonus item with the same skin as the source item.

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Adam W16/04/202609:19:08
rust_reboot/main/workbench_upgrades (#148810)

Merge from main

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Adam W15/04/202617:18:32
rust_reboot/main/workbench_upgrades (#148756)

Implement surplus upgrade.

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Adam W15/04/202612:09:05
rust_reboot/main/workbench_upgrades (#148706)

Tooltip repurpose.

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Adam W15/04/202610:22:45
rust_reboot/main/workbench_upgrades (#148691)

Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.

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Adam W15/04/202609:43:16
rust_reboot/main/workbench_upgrades (#148688)

Merge from main

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Adam W14/04/202614:21:50
rust_reboot/main/workbench_upgrades (#148612)

io workbench visual point setup

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Adam W14/04/202614:17:56
rust_reboot/main/workbench_upgrades (#148610)

Some setup on io.table.deployed

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Adam W14/04/202609:30:26
rust_reboot/main/workbench_upgrades (#148568)

Merge from main

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pedro.a13/04/202618:35:11
rust_reboot/main/workbench_upgrades (#148506)

workbench upgrades gibs added

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pedro.a13/04/202618:35:28
rust_reboot/main/workbench_upgrades (#148507)

workbench gibs fbx added

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pedro.a13/04/202613:10:49
rust_reboot/main/workbench_upgrades (#148472)

workbench upgrades models and textures (salvage, recycle and comfort)

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Adam W13/04/202612:52:46
rust_reboot/main/workbench_upgrades (#148470)

Can't open upgrade inventory if building blocked

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Rust Utility Hub - Commits - main/workbench_upgrades